columns: 2
forcecolumns: true
layout: Basic Pathfinder 2e Layout
source: "Pathfinder Bestiary 2"
name: "Violet Fungus"
level: "Creature 3"
 
alignment: ""
size: "Medium"
trait_01: [[fungus]]
trait_02: [[mindless]]
modifier: 8
perception:
  - name: "Perception"
    desc: "+8; Tremorsense (Imprecise) 60 Feet"
languages: ""
skills:
  - name: "Skills"
    desc: "Stealth: +9"
abilityMods: [4, 0, 3, -5, 1, -2]
speed: 10 feet
sourcebook: "_Pathfinder Bestiary 2_"
ac: 17
armorclass:
  - name: AC
    desc: "17; __Fort__ +10, __Ref__ +7, __Will__ +6"
hp: 60
health:
  - name: ""
  - name: HP
    desc: "60; __Immunities__  bleed,  fatigued,  poison,  sleep,  unconscious,  mental; __Weaknesses__ fire 5"
abilities_top:
  - name: ""
 
  - name: "[[Bestiary Ability Glossary/Tremorsense|Tremorsense 60 feet]]"
    desc: "  Tremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface."
 
abilities_mid:
  - name: ""
attacks:
  - name: ""
 
  - name: "**Melee** `pf2:1` Tentacle"
    desc: "+11 (agile, reach 10 feet)\n__Damage__  1d10 + 4 bludgeoning plus violet-rot"
 
  - name: "Violet Rot"
    desc: " (poison) **Saving Throw** DC 20 Fortitude check\n* * *\n\n**Maximum Duration** 6 rounds\n\n**Stage 1** 1d6 poison damage plus [[Conditions/Enfeebled|Enfeebled 1]] (1 round)\n\n**Stage 2** 1d6 poison damage plus enfeebled 1 and [[Conditions/Drained|Drained 1]] (1 round)\n\n**Stage 3** 2d6 poison damage plus enfeebled 1 and drained 1 (1 round)"
 
name: Violet Fungus
creatures:
  - 1: Violet Fungus

At a glance, a violet fungus might seem to be little more than an unsightly and sickeningly purple mushroom of unusual size. Only once one draws closer-once whip-like tentacles dripping with flesh-rotting venom slither out from the fungus’s cratered cap-does the terrifying truth of this carnivorous toadstool become apparent. Many amateur spelunkers have met untimely ends in the clutches of this monstrous fungus’s tentacles, since violet fungi are practically synonymous with caverns on Golarion.

Anyone who has ever braved the world’s caves for an extended period of time know the dangers of the deadly violet fungus. Darklands dwellers such as drow and duergars often bear the long, whip-like scars of at least one brush with this vicious plant’s cruel, poison-infused tentacles. Canny subterranean trappers and scouts sometimes make use of cultivated violent fungi to catch game in the enormous caverns below the surface world. Some Darklands peoples also cultivate violet fungi as a means to defend their territory. Xulgaths in particular place violet fungi around the perimeters of their settlements as a first line of defense.