columns: 2
forcecolumns: true
layout: Basic Pathfinder 2e Layout
source: "Pathfinder Bestiary 2"
name: "Vampiric Mist"
level: "Creature 3"
alignment: ""
size: "Medium"
trait_01: [[aberration]]
trait_02: [[evil]]
modifier: 9
perception:
- name: "Perception"
desc: "+9; Darkvision"
languages: "Aklo"
skills:
- name: "Skills"
desc: "Acrobatics: +10, Stealth: +10"
abilityMods: [-5, 5, 3, -1, 2, 0]
speed: fly 40 feet
sourcebook: "_Pathfinder Bestiary 2_"
ac: 18
armorclass:
- name: AC
desc: "18; __Fort__ +8, __Ref__ +12, __Will__ +9"
hp: 35
health:
- name: ""
- name: HP
desc: "35; __Immunities__ precision; __Weaknesses__ fire 5; __Resistances__ physical 5"
abilities_top:
- name: ""
- name: "Misty Form"
desc: " A vampiric mist's body is composed of a semisolid red mist similar in consistency to thick foam. This enables a vampiric mist to move through spaces as narrow as 1 inch in diameter with no reduction to its Speed. However, a vampiric mist can't wear or interact with objects. It also can't enter water or other fluids, and it's treated as Tiny for the purpose of how wind affects it."
- name: "Sense Blood (Imprecise) 60 feet"
desc: " A vampiric mist can sense creatures that have blood within 60 feet. It can sense exposed blood within a mile."
abilities_mid:
- name: ""
attacks:
- name: ""
- name: "**Melee** `pf2:1` Misty Tendril"
desc: "+10 (agile, finesse)\n__Damage__ 2d6 slashing plus blood-siphon 1d6 bleed plus blood-siphon"
- name: "Blood Siphon"
desc: " When a vampiric mist damages a creature with a misty tendril Strike, the creature must attempt a DC 20 Fortitude check save. If the Strike was a critical hit, the outcome of the creature's save is one degree worse than the result of the saving throw. Any temporary Hit Points the vampiric mist gains from Blood Siphon fade after 1 hour.\n* * *\n\n**Success** The creature is unaffected.\n\n**Failure** The creature is [[Conditions/Drained|Drained 1]], and the vampiric mist gains 5 temporary Hit Points.\n\n**Critical Failure** The creature is [[Conditions/Drained|Drained 2]]. The vampiric mist gains 10 temporary Hit Points and takes on an intense red until the end of its next turn. During this time, it gains a +2 status bonus to AC and saves and is [[Conditions/Quickened|Quickened]]. It can use its extra action only to Strike.\n\n[[Bestiary Effects/Effect_ Blood Siphon (Critical Failure)|Effect: Blood Siphon (Critical Failure)]]"
name: Vampiric Mist
creatures:
- 1: Vampiric MistThough they’re often mistaken for vampires in gaseous form or an unusual type of air elemental, vampiric mists are in fact strange aberrant life-forms. With an amorphous body that consists as much of fluid as it does of air, these creatures dwell in swamps or moist underground regions where their vulnerability to heat isn’t as much of a concern. Still, they prefer to lair near the fringes of such areas, as a vampiric mist needs a constant supply of fresh blood for sustenance. While blood drawn from animals is just as nutritious as blood from anything else, these sadistic monsters vastly prefer the flavor of blood drawn from thinking creatures. Like will-o’-wisps, vampiric mists find that fear flavors the blood, though they gain no particular advantage by feeding on the frightened.
Although somewhat intelligent, vampiric mists do not form societies. They sometimes group into small gangs, but even then they show little interest in working together. Vampiric mists spend most of their time seeking prey-a pursuit they approach with great creativity. The mists’ propensity for taking on vague, skeletal forms of the creatures whose blood they drink further adds to their mystique and fuels rumors that they have connections to the undead. Indeed, many vampiric mists enjoy using this common misconception to their advantage, leading foes to apply foolish tactics-such as tricking spellcasters into attempting to use vitality energy against them as if they were undead monsters.