columns: 2
forcecolumns: true
layout: Basic Pathfinder 2e Layout
source: "Pathfinder Bestiary 2"
name: "Thrasfyr"
level: "Creature 17"
rare_03: [[Rare]]
alignment: ""
size: "huge"
trait_01: [[beast]]
trait_02: [[chaotic]]
trait_03: [[evil]]
trait_04: [[fire]]
trait_05: [[tane]]
modifier: 31
perception:
- name: "Perception"
desc: "+31; Darkvision, See the Unseen"
languages: "Aklo, Fey"
skills:
- name: "Skills"
desc: "Athletics: +34, Intimidation: +31"
abilityMods: [9, 5, 9, -3, 6, 6]
speed: 40 feet, climb 40 feet
sourcebook: "_Pathfinder Bestiary 2_"
ac: 40
armorclass:
- name: AC
desc: "40; __Fort__ +35, __Ref__ +28, __Will__ +27; +1 status to all saves vs. magic"
hp: 350
health:
- name: ""
- name: HP
desc: "350, regeneration 25 (deactivated by acid or cold); __Immunities__ fire; __Weaknesses__ cold 15, cold iron 15; __Resistances__ physical 15 (except cold iron)"
abilities_top:
- name: ""
- name: "Planar Acclimation"
desc: " The thrasfyr always treats the plane it is located on as its home plane."
- name: "[[Bestiary Ability Glossary/Constant Spells|Constant Spells]]"
desc: " A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires."
abilities_mid:
- name: ""
- name: "[[Bestiary Ability Glossary/Regeneration|Regeneration 25 (Deactivated by Acid or Cold)]]"
desc: " This monster regains the listed number of Hit Points each round at the beginning of its turn. Its [[Conditions/Dying|Dying]] condition never increases beyond Dying 3 as long as its regeneration is active. However, if it takes damage of a type listed in the regeneration entry, its regeneration deactivates until the end of its next turn. Deactivate the regeneration before applying any damage of a listed type, since that damage might kill the monster by bringing it to Dying 4."
attacks:
- name: ""
- name: "**Melee** `pf2:1` Chain"
desc: "+34 (magical, reach 15 feet)\n__Damage__ 3d10 + 17 bludgeoning plus improved-knockdown"
- name: "**Melee** `pf2:1` Jaws"
desc: "+32 (magical, reach 10 feet)\n__Damage__ 3d6 + 15 piercing 3d6 fire"
- name: "**Melee** `pf2:1` Claw"
desc: "+32 (agile, magical, reach 10 feet)\n__Damage__ 3d8 + 15 slashing"
- name: "**Melee** `pf2:1` Horn"
desc: "+32 (fatal d12, magical, reach 10 feet)\n__Damage__ 3d12 + 15 piercing"
- name: "Primal Innate Spells"
desc: "DC 37, attack +27; __9th __ _[[Spells/Teleport|Teleport (Self and rider only)]]_; __2nd __ _[[Spells/See the Unseen|See Invisibility]]_\n__Constant__ __(4th)__ _[[Spells/Air Walk|Air Walk]]_"
- name: "Breath Weapon"
desc: "`pf2:2` The thrasfyr's serpent tail breathes a blast of flame in a 50-foot cone, dealing 10d12 fire damage (DC 40 Reflex check save).\n\nIt can't use Breath Weapon again for 1d4 rounds."
- name: "Rider's Bond"
desc: "`pf2:1` (mental,primal) The thrasfyr designates one creature as its rider by touching the rider with its claw. The thrasfyr and rider can communicate with each other telepathically at any range on the same plane and are aware of each other's present state, direction from each other, distance from each other, and any conditions affecting either."
- name: "Tangling Chains"
desc: "`pf2:2` (incapacitation,primal) The thrasfyr thrashes its chains in all directions. Each creature in a 15-foot emanation takes 18d6 bludgeoning damage (DC 38 Reflex check save); creatures that fail are [[Conditions/Immobilized|Immobilized]] until the start of the thrasfyr's next turn.\n\nThe thrasfyr can't use Tangling Chains or make chain Strikes for 1d4 rounds."
- name: "Whirling Frenzy"
desc: "`pf2:2` The thrasfyr makes a jaws Strike, a horn Strike, and two claw Strikes, each against a different target. Each attack counts toward the thrasfyr's multiple attack penalty, but the penalty doesn't increase until after all the attacks."
- name: "[[Bestiary Ability Glossary/Improved Knockdown|Improved Knockdown]]"
desc: " **Requirements** The monster's last action was a successful Strike that lists Improved Knockdown in its damage entry\n* * *\n\n**Effect** The monster attempts to [[/act trip]] the creature as a free action. This attempt neither applies nor counts toward the monster's multiple attack penalty."
name: Thrasfyr
creatures:
- 1: ThrasfyrAs bizarre in appearance as they are ferocious, thrasfyrs resemble six-limbed bears with bull-like horns, draconic scales, and a fire-breathing serpent for a tail. Every thrasfyr is wrapped in animated chains psychically linked to the creature’s mind.