columns: 2
forcecolumns: true
layout: Basic Pathfinder 2e Layout
source: "Pathfinder Bestiary 2"
name: "Sylph Sneak"
level: "Creature 1"
alignment: ""
size: "Medium"
trait_01: [[chaotic]]
trait_02: [[good]]
trait_03: [[human]]
trait_04: [[humanoid]]
trait_05: [[sylph]]
modifier: 5
perception:
- name: "Perception"
desc: "+5; "
languages: "Common, Sussuran"
skills:
- name: "Skills"
desc: "Acrobatics: +7, Deception: +6, Diplomacy: +6, Society: +4, Stealth: +7, Thievery: +7"
abilityMods: [0, 4, 1, 1, 0, 3]
speed: 25 feet
sourcebook: "_Pathfinder Bestiary 2_"
ac: 18
armorclass:
- name: AC
desc: "18; __Fort__ +4, __Ref__ +9, __Will__ +8"
hp: 17
health:
- name: ""
- name: HP
desc: "17"
abilities_top:
- name: ""
- name: "Items"
desc: "[[Equipment/Starknife|Starknife]], [[Equipment/Leather Armor|Leather Armor]]"
abilities_mid:
- name: ""
- name: "Deflecting Gale"
desc: "`pf2:r` (air,primal) **Trigger** The sylph sneak is the target of a physical ranged attack\n\n**Requirements** The sylph sneak is aware of the attack\n* * *\n\n**Effect** A swift gale whips up between the sylph sneak and the source of the ranged attack, giving the sneak a +3 status bonus to AC against the triggering attack. If the attack misses, the wind deflected it. The wind can't deflect unusually large or heavy ranged projectiles (such as boulders or ballista bolts)."
attacks:
- name: ""
- name: "**Melee** `pf2:1` Starknife"
desc: "+9 (agile, deadly d6, finesse, versatile s)\n__Damage__ 1d4 + 4 piercing"
- name: "**Ranged** `pf2:1` Starknife"
desc: "+9 (agile, deadly d6, thrown 30 ft.)\n__Damage__ 1d4 + 1 piercing"
- name: "Sneak Attack"
desc: " The sylph sneak's Strikes deal 1d6 extra precision damage to [[Conditions/Off-Guard|Off-Guard]] creatures."
- name: "Surprise Attacker"
desc: " On the first round of combat, creatures that haven't acted yet are [[Conditions/Off-Guard|Off-Guard]] to the sylph sneak."
- name: "Wind's Guidance"
desc: " When the sylph sneak attacks with a thrown weapon, the range increment increases by 10 feet."
name: Sylph Sneak
creatures:
- 1: Sylph SneakBorn with elemental gales coursing through their breath, sylphs are wispy planar scions whose bodies seem caught in a perpetual, gentle breeze. Born of unions between mortals and djinn, sylphs are quick-witted and creative, but they are prone to flights of fancy and tend to be easily distracted.
Sylphs are notorious for their practice of “listening to the wind,” which most others dismiss as a fancy name for eavesdropping. Yet this custom means much more to sylphs, who spend hours listening to the stories brought to them on the proverbial breeze. While some less scrupulous sylphs may use the information they learn to blackmail or abuse others, most of them see listening to the wind as their way of staying connected to the world around them while still keeping it comfortably at arm’s length. Certainly the typical sylph sneak doesn’t seek to use what they learn for ill, but instead tries to warn others of dangers yet unrealized or to prepare themself for a dangerous task.