columns: 2
forcecolumns: true
layout: Basic Pathfinder 2e Layout
source: "Pathfinder Bestiary 2"
name: "Sunflower Leshy"
level: "Creature 1"
alignment: ""
size: "Small"
trait_01: [[leshy]]
trait_02: [[plant]]
modifier: 7
perception:
- name: "Perception"
desc: "+7; Darkvision"
languages: "Common, Fey, Wildsong; speak with plants (sunflowers only)"
skills:
- name: "Skills"
desc: "Acrobatics: +6, Diplomacy: +8, Nature: +5, Stealth: +7"
abilityMods: [0, 3, 1, 0, 2, 3]
speed: 25 feet
sourcebook: "_Pathfinder Bestiary 2_"
ac: 16
armorclass:
- name: AC
desc: "16; __Fort__ +4, __Ref__ +10, __Will__ +7"
hp: 20
health:
- name: ""
- name: HP
desc: "20"
abilities_top:
- name: ""
abilities_mid:
- name: ""
- name: "Verdant Burst"
desc: " (healing,plant) When a sunflower leshy dies, a burst of primal energy explodes from its body, restoring 1d8 healing Hit Points to each plant creature in a 30-foot emanation. This area immediately fills with sunflowers, becoming difficult terrain.\n\nIf the terrain is not a viable environment for these sunflowers, they wither after 24 hours."
attacks:
- name: ""
- name: "**Melee** `pf2:1` Tendril"
desc: "+6 (agile, finesse)\n__Damage__ 1d8 bludgeoning"
- name: "**Ranged** `pf2:1` Seed"
desc: "+6 (range increment 20 feet)\n__Damage__ 1d6 bludgeoning"
- name: "Primal Innate Spells"
desc: "DC 17, attack +7; __4th __ _[[Spells/Speak with Plants|Speak with Plants]]_"
- name: "[[Bestiary Ability Glossary/Change Shape|Change Shape]]"
desc: "`pf2:1` (concentrate,polymorph,primal) The sunflower leshy transforms into a Small flower. This ability otherwise uses the effects of [[Spells/One with Plants|One with Plants]].\n* * *\n\nThe monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the [[Actions/Impersonate|Impersonate]] use of Deception. The monster's transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn't gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block."
- name: "Heliotrope"
desc: " (aura,light,primal) 20 feet.\n\n**Requirements** The sunflower leshy begins its turn in an area of bright light\n* * *\n\n**Effect** The sunflower leshy reflects the sun or another source of bright light from their face. Each creature that ends its turn in the emanation must attempt a DC 16 Will check save.\n* * *\n\n**Success** The creature is unaffected and is temporarily immune to heliotrope for 24 hours.\n\n**Failure** The creature is distracted by the light, becoming [[Conditions/Off-Guard|Off-Guard]] for 1 round.\n\n**Critical Failure** As failure, but the creature is also [[Conditions/Dazzled|Dazzled]] for 1 round."
- name: "Seed Spray"
desc: "`pf2:2` (primal) The sunflower leshy launches a deluge of seeds from their head in a 15-foot cone, dealing 2d6 bludgeoning damage to creatures within the area (DC 16 Reflex check save).\n\nIt gains a +2 status bonus to this damage against [[Conditions/Dazzled|Dazzled]] creatures.\n\nThe sunflower leshy can't use Seed Spray again for 1d4 rounds."
name: Sunflower Leshy
creatures:
- 1: Sunflower LeshySunflower leshys are the ambassadors and social leaders of their kind. Their petals radiate from their heads in various hues with a serrated, leafy, beard-like ruff. When particularly excited, their eyes and petals glow with collected sunlight, and when they become depressed or saddened, their usually vibrant coloration grows correspondingly muted. These shifts in coloration are echoed in sunflower leshy art, which can lead to unexpected color palettes for artworks. For example, a human artist might illustrate Hell as a place of glowing lava and flickering flames, drawing upon many vibrant colors, but to a sunflower leshy, the only proper way to depict a place like Hell is in morose grays, blacks, and whites.
The more adventurous sunflower leshys leave their communities to grow bonds with nearby settlements of humanoids. When interacting with humanoids, sunflower leshys are some of the most likely to act friendly and give strangers a chance to prove their good intentions, though they remain cautious. They’re often accompanied by other, more powerful leshys.