columns: 2
forcecolumns: true
layout: Basic Pathfinder 2e Layout
source: "Pathfinder Bestiary 2"
name: "Striding Fire"
level: "Creature 6"
alignment: ""
size: "Medium"
trait_01: [[chaotic]]
trait_02: [[elemental]]
trait_03: [[fire]]
modifier: 14
perception:
- name: "Perception"
desc: "+14; Darkvision"
languages: "Pyric"
skills:
- name: "Skills"
desc: "Acrobatics: +15, Athletics: +12"
abilityMods: [2, 5, 3, 0, 4, 1]
speed: 50 feet
sourcebook: "_Pathfinder Bestiary 2_"
ac: 24
armorclass:
- name: AC
desc: "24; __Fort__ +11, __Ref__ +17, __Will__ +14"
hp: 115
health:
- name: ""
- name: HP
desc: "115; __Immunities__ bleed, fire, paralyzed, poison, sleep; __Weaknesses__ cold 10"
abilities_top:
- name: ""
- name: "Smoke Vision"
desc: " The striding fire ignores the [[Conditions/Concealed|Concealed]] condition from smoke."
abilities_mid:
- name: ""
attacks:
- name: ""
- name: "**Melee** `pf2:1` Fist"
desc: "+17 (agile, finesse)\n__Damage__ 2d8 + 5 bludgeoning 1d6 fire"
- name: "Burning Rush"
desc: "`pf2:2` (fire,primal) The striding fire Strides up to double its Speed in a straight line. Its movement during this Stride doesn't trigger reactions. Any creature the striding fire was adjacent to at any point during this Stride must attempt a DC 24 Reflex check save. If it critically fails, it is knocked [[Conditions/Prone|Prone]] by a wave of heated air.\n\nThe striding fire can't use Burning Rush for 1d4 rounds."
name: Striding Fire
creatures:
- 1: Striding FireAn embodiment of the speed and chaos of a spreading blaze, a striding fire appears as a lithe and long-limbed humanoid composed of shifting-hued flames churning within a skeleton-like framework.