columns: 2
forcecolumns: true
layout: Basic Pathfinder 2e Layout
source: "Pathfinder Bestiary 2"
name: "Spinosaurus"
level: "Creature 11"
alignment: ""
size: "grg"
trait_01: [[animal]]
trait_02: [[dinosaur]]
modifier: 21
perception:
- name: "Perception"
desc: "+21; Low-Light Vision, Scent (Imprecise) 30 Feet"
languages: ""
skills:
- name: "Skills"
desc: "Acrobatics: +19, Athletics: +23"
abilityMods: [8, 4, 6, -4, 2, 1]
speed: 40 feet, swim 30 feet
sourcebook: "_Pathfinder Bestiary 2_"
ac: 30
armorclass:
- name: AC
desc: "30; __Fort__ +23, __Ref__ +21, __Will__ +19"
hp: 200
health:
- name: ""
- name: HP
desc: "200"
abilities_top:
- name: ""
- name: "Deep Breath"
desc: " A spinosaurus can hold its breath for 2 hours."
abilities_mid:
- name: ""
attacks:
- name: ""
- name: "**Melee** `pf2:1` Bite"
desc: "+23 (deadly d12, reach 20 feet)\n__Damage__ 2d12 + 14 piercing plus grab"
- name: "**Melee** `pf2:1` Claw"
desc: "+23 (agile, reach 15 feet)\n__Damage__ 2d8 + 14 slashing"
- name: "Rip and Tear"
desc: "`pf2:1` **Requirements** The spinosaurus has a creature [[Conditions/Grabbed|Grabbed]] in its jaws\n* * *\n\n**Effect** The spinosaurus reaches up and slashes with its claws at the creature it has grabbed, dealing 4d8 slashing damage (DC 30 Reflex check save) and 1d6 bleed."
- name: "Staggering Sail"
desc: "`pf2:2` (incapacitation) **Requirements** The spinosaurus is swimming on the surface of water\n* * *\n\n**Effect** With a powerful lunge to the side, the spinosaurus uses its sail to slap the surface of the water, creating a crushing wave of water that deals 6d6 bludgeoning damage in a 30 foot cone. Each creature in the water in the area must attempt a DC 30 Reflex check save.\n* * *\n\n**Critical Success** The creature is unaffected.\n\n**Success** The creature takes half damage.\n\n**Failure** The creature takes full damage and is [[Conditions/Slowed|Slowed 1]] until the end of its next turn.\n\n**Critical Failure** The creature takes double damage and is [[Conditions/Stunned|Stunned 3]]."
- name: "[[Bestiary Ability Glossary/Swallow Whole|Swallow Whole]]"
desc: "`pf2:1` (attack) Medium, 2d12 bludgeoning damage, Rupture 19\n* * *\n\nThe monster attempts to swallow a creature of the listed size or smaller that it has grabbed or restrained in its jaws or mouth. If a swallowed creature is of the maximum size listed, the monster can't use Swallow Whole again. If the creature is smaller than the maximum, the monster can usually swallow more creatures; the GM determines the maximum. The monster attempts an Athletics check check opposed by the grabbed creature's Reflex DC. If it succeeds, it swallows the creature. The monster's mouth or jaws no longer grab a creature it has swallowed, so the monster is free to use them to Strike or Grab once again. The monster can't attack creatures it has swallowed.\n\nA swallowed creature is [[Conditions/Grabbed|Grabbed]], is [[Conditions/Slowed|Slowed 1]], and has to hold its breath or start suffocating. The swallowed creature takes the listed amount of damage when first swallowed and at the end of each of its turns while it's swallowed. If the victim [[Actions/Escape|Escapes]] this ability's grabbed condition, it exits through the monster's mouth. This frees any other creature grabbed in the monster's mouth or jaws. A swallowed creature can attack the monster that has swallowed it, but only with unarmed attacks or with weapons of light Bulk or less. The swallowing creature is [[Conditions/Off-Guard|Off-Guard]] against the attack. If the monster takes piercing or slashing damage equaling or exceeding the listed Rupture value from a single attack or spell, the swallowed creature cuts itself free. A creature that gets free by either Escaping or cutting itself free can immediately breathe and exits the swallowing monster's space.\n\nIf the monster dies, a swallowed creature can be freed by creatures adjacent to the corpse if they spend a combined total of 3 actions cutting the monster open with a weapon or unarmed attack that deals piercing or slashing damage."
- name: "[[Bestiary Ability Glossary/Grab|Grab]]"
desc: "`pf2:1` **Requirements** The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature [[Conditions/Grabbed|Grabbed]] or [[Conditions/Restrained|Restrained]]\n* * *\n\n**Effect** If used after a Strike, the monster attempts to [[/act grapple]] the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty.\n\nThe monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn."
name: Spinosaurus
creatures:
- 1: SpinosaurusThe spinosaurus is more than just one of the largest carnivorous dinosaurs-it’s also one of the most unusual in appearance, with a large, sail-like fin running along its spine. Often quite colorful, this sail allows the spinosaurus to attract mates, aids in swimming, and makes it appear to be even larger than it actually is. A swimming spinosaurus can also use the sail as part of a unique means of staggering prey by slapping the water with it to make a crushing wave.
The spinosaurus is equally at home in water as it is on land, and its long, toothy maw is well-adapted to catching swimming prey. Attempts by giants to capture spinosauruses to serve as guardians typically go poorly, for these headstrong dinosaurs do not domesticate well. Their surly attitudes and striking appearances make them better suited for bloodsports, and they are popular prizes for those who run arenas specializing in battles that pit gladiators against hungry animals or beasts. Of course, an angry dinosaur forced to fight for the amusement of others won’t discriminate between potential meals on the battleground and ones seated in the surrounding stands.
The spinosaurus’s appearance and strength make it attractive to more than just giants and bloodsport organizers. Spellcasters who mutate and transform animals into magical guardians have long been intrigued by the spinosaurus’s potential. More so than any other dinosaurs, spinosauruses have been subjected to fleshwarping procedures, crossbreeding with monsters, and other magical techniques to enhance the creatures’ viability as effective guardians.
A spinosaurus can measure up to 60 feet in length and weighs 25,000 pounds.