columns: 2
forcecolumns: true
layout: Basic Pathfinder 2e Layout
source: "Pathfinder Bestiary 2"
name: "Shoggti"
level: "Creature 7"
rare_03: [[Uncommon]]
alignment: ""
size: "Large"
trait_01: [[amphibious]]
trait_02: [[chaotic]]
trait_03: [[evil]]
trait_04: [[fiend]]
trait_05: [[qlippoth]]
trait_06: [[unholy]]
modifier: 13
perception:
- name: "Perception"
desc: "+13; Darkvision"
languages: "Chthonian; telepathy 100 feet"
skills:
- name: "Skills"
desc: "Acrobatics: +17, Intimidation: +17, Occultism: +15, Stealth: +15"
abilityMods: [6, 4, 2, 4, 2, 6]
speed: 25 feet, swim 25 feet
sourcebook: "_Pathfinder Bestiary 2_"
ac: 25
armorclass:
- name: AC
desc: "25; __Fort__ +16, __Ref__ +12, __Will__ +14"
hp: 105
health:
- name: ""
- name: HP
desc: "105; __Immunities__ controlled, fear effects; __Resistances__ mental 5, physical 5 (except cold iron)"
abilities_top:
- name: ""
- name: "[[Bestiary Ability Glossary/Telepathy|Telepathy 100 feet]]"
desc: " (aura,magical) A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would."
abilities_mid:
- name: ""
attacks:
- name: ""
- name: "**Melee** `pf2:1` Bite"
desc: "+18 (magical, reach 10 feet, unholy)\n__Damage__ 2d12 + 8 piercing 1d6 spirit"
- name: "**Melee** `pf2:1` Pincer"
desc: "+18 (agile, magical, reach 10 feet, unholy, versatile b)\n__Damage__ 2d8 + 8 slashing plus grab 1d6 spirit plus grab"
- name: "Occult Innate Spells"
desc: "DC 23, attack +13; __4th __ _[[Spells/Charm|Charm (x4)]]_, _[[Spells/Translocate|Dimension Door]]_; __2nd __ _[[Spells/Paranoia|Paranoia]]_\n__Cantrips__ __(4th)__ _[[Spells/Daze|Daze]]_, _[[Spells/Detect Magic|Detect Magic]]_"
- name: "Braincloud"
desc: "`pf2:1` (attack,mental,occult) The shoggti caresses a creature with a tentacle and supernaturally erodes the creature's capability for thought as it does so. The target must succeed at a DC 25 Will check save or become [[Conditions/Stupefied|Stupefied 2]], with an unlimited duration. The target can attempt the save to remove the stupefied condition again once per day when it makes its daily preparations."
- name: "[[Bestiary Ability Glossary/Constrict|Constrict]]"
desc: "`pf2:1` 1d10+8 bludgeoning damage, DC 25 Fortitude check\n* * *\n\nThe monster deals the listed amount of damage to any number of creatures [[Conditions/Grabbed|Grabbed]] or [[Conditions/Restrained|Restrained]] by it. Each of those creatures can attempt a basic Fortitude save with the listed DC."
- name: "Fascinating Display"
desc: "`pf2:2` (concentrate,emotion,fear,mental,occult,visual) The shoggti writhes its tentacles and shifts its coloration to put on an unnaturally fascinating hypnotic display. Creatures in a 30-foot emanation must attempt a DC 25 Will check save, after which they are temporarily immune to further Fascinating Displays for 1 minute.\n* * *\n\n**Critical Success** The creature is unaffected.\n\n**Success** The creature is [[Conditions/Sickened|Sickened 1]].\n\n**Failure** The creature is [[Conditions/Fascinated|Fascinated]] for 1 minute. Once the fascination effect ends, the creature is [[Conditions/Sickened|Sickened 1]].\n\n**Critical Failure** The creature is fascinated for 1 minute, can't use reactions while fascinated, and is [[Conditions/Sickened|Sickened 2]] once the fascination ends."
- name: "[[Bestiary Ability Glossary/Grab|Grab]]"
desc: "`pf2:1` **Requirements** The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature [[Conditions/Grabbed|Grabbed]] or [[Conditions/Restrained|Restrained]]\n* * *\n\n**Effect** If used after a Strike, the monster attempts to [[/act grapple]] the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty.\n\nThe monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn."
name: Shoggti
creatures:
- 1: ShoggtiShoggti travel to other planes in roving bands to capture and charm victims, bringing them back to the Abyss where they are enslaved for unknown-but no doubt insidiously evil-purposes. These squid-like qlippoth have slick, blue skin and four suckered tentacles that end in dexterous pincers. In addition to a lamprey-like mouth at the base of its body, each has a secondary maw in the middle of its forehead that stretches from between its two bulging eyes to the back of its head.