columns: 2
forcecolumns: true
layout: Basic Pathfinder 2e Layout
source: "Pathfinder Bestiary 2"
name: "Sceaduinar"
level: "Creature 7"
rare_03: [[Rare]]
alignment: ""
size: "Medium"
trait_01: [[aberration]]
trait_02: [[evil]]
trait_03: [[unholy]]
trait_04: [[void]]
modifier: 15
perception:
- name: "Perception"
desc: "+15; Greater Darkvision, Lifesense 120 Feet"
languages: "Aklo"
skills:
- name: "Skills"
desc: "Acrobatics: +17, Athletics: +13, Intimidation: +13, Occultism: +15, Stealth: +17"
abilityMods: [2, 6, 4, 2, 4, 0]
speed: 30 feet, fly 60 feet
sourcebook: "_Pathfinder Bestiary 2_"
ac: 25
armorclass:
- name: AC
desc: "25; __Fort__ +16, __Ref__ +18, __Will__ +14; +1 status to all saves vs. magic"
hp: 100
health:
- name: ""
- name: HP
desc: "100, void healing; __Immunities__ death effects, drained; __Weaknesses__ holy 10; __Resistances__ physical 5 (except adamantine)"
abilities_top:
- name: ""
- name: "[[Bestiary Ability Glossary/Greater Darkvision|Greater Darkvision]]"
desc: " A creature with greater darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. A creature with greater darkvision can see through even forms of magical darkness."
- name: "[[Bestiary Ability Glossary/Lifesense|Lifesense 120 feet]]"
desc: " Lifesense allows a monster to sense the vital essence of living and undead creatures within the listed range. The sense can distinguish between the vitality energy animating living creatures and the void energy animating undead creatures, much as sight distinguishes colors."
abilities_mid:
- name: ""
- name: "Void Child"
desc: " Sceaduinars have neither souls nor the ability to create. A sceaduinar is immune to effects that target a soul (such as bind soul or resurrect) or that require knowledge of a creature's identity (such as scrying), and critically fails Crafting checks."
- name: "[[Bestiary Ability Glossary/Void Healing|Void Healing]]"
desc: " A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead."
- name: "Wing Flash"
desc: "`pf2:r` **Trigger** A creature attempts a melee attack against a sceaduinar or an Acrobatics check to [[Actions/Tumble Through|Tumble Through]] the sceaduinar's space\n* * *\n\n**Effect** The sceaduinar flexes its wings to emit a brief pulse of void energy that deals 4d6 void damage to the triggering creature (DC 22 Reflex check save)."
attacks:
- name: ""
- name: "**Melee** `pf2:1` Jaws"
desc: "+18 (agile, finesse, magical)\n__Damage__ 2d6 + 4 piercing plus drain-life 2d6 void plus drain-life"
- name: "**Melee** `pf2:1` Wing"
desc: "+18 (agile, finesse, magical, reach 10 feet)\n__Damage__ 2d6 + 4 slashing 2d6 void"
- name: "Occult Innate Spells"
desc: "DC 25, attack +0; __4th __ _[[Spells/Darkness|Darkness]]_, _[[Spells/Translocate|Dimension Door]]_, _[[Spells/Dispel Magic|Dispel Magic]]_, _[[Spells/Harm|Harm]]_; __3rd __ _[[Spells/Grim Tendrils|Grim Tendrils]]_, _[[Spells/Harm|Harm (x3)]]_; __2nd __ _[[Spells/Silence|Silence]]_\n__Cantrips__ __(4th)__ _[[Spells/Void Warp|Chill Touch]]_"
- name: "Drain Life"
desc: " (occult) When the sceaduinar damages a living creature with its jaws Strike, the sceaduinar gains 5 temporary Hit Points and the creature must succeed at a DC 25 Fortitude check save or become [[Conditions/Drained|Drained 1]].\n\nFurther damage dealt to the creature by the sceaduinar increases the drained value by 1 on a failed save, to a maximum of drained 4."
- name: "Entropic Touch"
desc: " Void damage dealt by a sceaduinar damages undead and creatures with void healing as if it were vitality damage. The sceaduinar's melee Strikes have the benefits of the _[[Equipment/Ghost Touch|Ghost Touch]]_ property rune on attacks against incorporeal undead."
name: Sceaduinar
creatures:
- 1: SceaduinarStrange creatures born from jagged crystals in the heart of the Void, sceaduinar are fueled by its void energy and driven to extinguish all life. Resembling crystalline gargoyles with serrated limbs and sharp, bat-like faces, sceaduinar stand about 7 feet tall and weigh around 100 pounds.
These malevolent beings sometimes gather in great packs of their own kind. Despite their intelligence, they act like cunning, feral beasts for the most part, though they occasionally build tools to aid them in extinguishing life. Sceaduinar sail through the great voids of their home plane, seeking to destroy any sparks of life that find their way into that deadly realm-even the twisted sparks found in undead creatures.
When they discover portals to other planes, sceaduinar swarm through in great numbers, slaughtering all they come across. While dwelling outside the Negative Energy plane is uncomfortable for sceaduinar, they can exist for extended periods of time apart from their home. Of course, the feeling of a plane where void energy isn’t the rule doesn’t improve these creatures’ attitude, and as a result, they tend to be particularly cruel and violent when encountered in such realms.