columns: 2
forcecolumns: true
layout: Basic Pathfinder 2e Layout
source: "Pathfinder Bestiary 2"
name: "Sard"
level: "Creature 19"
rare_03: [[Rare]]
alignment: ""
size: "grg"
trait_01: [[chaotic]]
trait_02: [[electricity]]
trait_03: [[evil]]
trait_04: [[plant]]
trait_05: [[tane]]
modifier: 35
perception:
- name: "Perception"
desc: "+35; Low-Light Vision, Tremorsense (Imprecise) 120 Feet"
languages: "Aklo, Arboreal, Common, Fey"
skills:
- name: "Skills"
desc: "Acrobatics: +33, Athletics: +37, Nature: +31"
abilityMods: [10, 6, 6, 2, 6, 6]
speed: 40 feet, climb 25 feet
sourcebook: "_Pathfinder Bestiary 2_"
ac: 43
armorclass:
- name: AC
desc: "43; __Fort__ +35, __Ref__ +31, __Will__ +33; +1 status to all saves vs. magic"
hp: 400
health:
- name: ""
- name: HP
desc: "400; __Immunities__ electricity; __Weaknesses__ cold iron 15; __Resistances__ fire 15, physical 15 (except slashing)"
abilities_top:
- name: ""
- name: "[[Bestiary Ability Glossary/Tremorsense|Tremorsense 120 feet]]"
desc: " Tremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface."
- name: "Planar Acclimation"
desc: " The sard treats the plane it is located on as its home plane."
abilities_mid:
- name: ""
- name: "Splintering Death"
desc: " (electricity,primal) When the sard dies, its body explodes in a 30-foot emanation. All creatures in the area take 10d6 electricity damage and 10d6 piercing damage (DC 43 Reflex check save). Any creature that takes piercing damage is also exposed to sard venom."
attacks:
- name: ""
- name: "**Melee** `pf2:1` Trunk"
desc: "+37 (fatal d12, reach 20 feet)\n__Damage__ 4d6 + 18 bludgeoning 3d6 electricity"
- name: "**Melee** `pf2:1` Branch"
desc: "+37 (agile, reach 20 feet)\n__Damage__ 4d8 + 18 piercing plus sard-venom"
- name: "**Melee** `pf2:1` Root"
desc: "+37 (reach 10 feet)\n__Damage__ 4d6 + 18 bludgeoning 1d6 electricity"
- name: "**Ranged** `pf2:1` Thorn"
desc: "+35 (deadly d10, primal, propulsive, range increment 180 feet)\n__Damage__ 4d4 + 16 piercing plus sard-venom"
- name: "Primal Innate Spells"
desc: "DC 41, attack +31; __9th __ _[[Spells/Storm of Vengeance|Storm of Vengeance]]_; __8th __ _[[Spells/Punishing Winds|Punishing Winds]]_, _[[Spells/Nature's Pathway|Tree Stride]]_; __7th __ _[[Spells/Chain Lightning|Chain Lightning (x3)]]_"
- name: "Rituals"
desc: "_Control Weather (Doesn't require secondary casters)_"
- name: "Lightning-Struck Curse"
desc: "`pf2:r` (curse,primal) **Trigger** The sard is about to damage a creature that has electricity resistance\n* * *\n\n**Effect** An instant before the target takes the electricity damage from the triggering event, the sard's electrical sparks glow red. The target must succeed at a DC 41 Will check save or lose any electricity resistance it has until this curse is lifted."
- name: "Sard Venom"
desc: " (poison,primal,virulent) **Saving Throw** DC 41 Fortitude check\n\n**Maximum Duration** 10 rounds\n\n**Stage 1** 2d6 electricity damage, 2d6 poison damage, and [[Conditions/Clumsy|Clumsy 2]] (1 round)\n\n**Stage 2** 3d6 electricity damage, 3d6 poison damage, [[Conditions/Clumsy|Clumsy 2]], and [[Conditions/Slowed|Slowed 1]] (1 round)\n\n**Stage 3** 4d6 electricity damage, 4d6 poison damage, [[Conditions/Clumsy|Clumsy 2]], and [[Conditions/Slowed|Slowed 2]] (1 round)"
- name: "Thorn Volley"
desc: "`pf2:2` The sard makes up to four thorn Strikes, each against a different target. The sard's multiple attack penalty doesn't increase until after all the attacks have been made."
- name: "[[Bestiary Ability Glossary/Trample|Trample]]"
desc: "`pf2:3` Huge or smaller, root, DC 39 Reflex check\n* * *\n\nThe monster Strides up to double its Speed and can move through the spaces of creatures of the listed size, Trampling each creature whose space it enters. The monster can attempt to Trample the same creature only once in a single use of Trample. The monster deals the damage of the listed Strike, but trampled creatures can attempt a basic Reflex save at the listed DC (no damage on a critical success, half damage on a success, double damage on a critical failure)."
name: Sard
creatures:
- 1: SardAn immense, gnarled, tree awoken with raw, primal power by one of the fey Eldest of the First World, this monster-one of the legendary Tane-skitters on huge, spidery roots and thrashes its branches as fiery lightning courses within its blackened bark, a living manifestation of the violent clash between ancient forest and stormy sky.