columns: 2
forcecolumns: true
layout: Basic Pathfinder 2e Layout
source: "Pathfinder Bestiary 2"
name: "Sandpoint Devil"
level: "Creature 8"
rare_03: [[Rare]]
alignment: ""
size: "Large"
trait_01: [[beast]]
trait_02: [[evil]]
trait_03: [[fiend]]
trait_04: [[unholy]]
modifier: 16
perception:
- name: "Perception"
desc: "+16; Greater Darkvision, Scent (Imprecise) 30 Feet"
languages: "Chthonian, Varisian"
skills:
- name: "Skills"
desc: "Acrobatics: +16, Athletics: +18, Intimidation: +18, Stealth: +18, Survival: +16"
abilityMods: [6, 4, 5, 0, 4, 3]
speed: 35 feet, fly 50 feet
sourcebook: "_Pathfinder Bestiary 2_"
ac: 27
armorclass:
- name: AC
desc: "27; __Fort__ +19, __Ref__ +14, __Will__ +16; +1 status to all saves vs. magic"
hp: 165
health:
- name: ""
- name: HP
desc: "165; __Immunities__ fire, fear effects; __Weaknesses__ cold iron 5"
abilities_top:
- name: ""
- name: "[[Bestiary Ability Glossary/Greater Darkvision|Greater Darkvision]]"
desc: " A creature with greater darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. A creature with greater darkvision can see through even forms of magical darkness."
abilities_mid:
- name: ""
- name: "[[Bestiary Ability Glossary/Attack of Opportunity|Attack of Opportunity (Hoof Only)]]"
desc: "`pf2:r` Hoof only\n* * *\n\n**Trigger** A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.\n* * *\n\n**Effect** The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike."
attacks:
- name: ""
- name: "**Melee** `pf2:1` Jaws"
desc: "+20 (unholy)\n__Damage__ 2d10 + 12 piercing"
- name: "**Melee** `pf2:1` Hoof"
desc: "+20 (agile, unholy, versatile s)\n__Damage__ 2d6 + 12 bludgeoning"
- name: "Occult Innate Spells"
desc: "DC 23, attack +15; __4th __ _[[Spells/Translocate|Dimension Door]]_, _[[Spells/Phantasmal Killer|Phantasmal Killer]]_; __3rd __ _[[Spells/Stinking Cloud|Stinking Cloud]]_; __2nd __ _[[Spells/Mist|Obscuring Mist]]_; __1st __ _[[Spells/Gust of Wind|Gust of Wind (At will)]]_\n__Cantrips__ __(4th)__ _[[Spells/Produce Flame|Produce Flame]]_"
- name: "Accursed Breath"
desc: "`pf2:2` (curse,fire,occult) The Sandpoint Devil breathes a 30-foot cone of flame that deals 6d10 fire damage. Each creature in the area must attempt a DC 26 Reflex check save.\n\nThe Sandpoint Devil can't use Accursed Breath for 1d4 rounds.\n* * *\n\n**Critical Success** The creature is unaffected.\n\n**Success** The creature takes half damage.\n\n**Failure** The creature takes full damage and is [[Conditions/Sickened|Sickened 2]] by the agonizing pain of its burns.\n\n**Critical Failure** The creature takes full damage and is cursed. The victim's flesh appears charred and burned, and the pain of being burned alive never fully vanishes. The cursed creature takes a -2 status penalty to all checks from the constant pain. Healing doesn't alter the appearance of the burns or lessen the penalty, but removing the curse does."
- name: "Devil's Howl"
desc: "`pf2:2` (auditory,emotion,fear,mental,occult) The Sandpoint Devil unleashes a bloodcurdling howl that can be heard for miles. Each creature within a 100-foot emanation must succeed at a DC 26 Will check save or become [[Conditions/Frightened|Frightened 2]] ([[Conditions/Frightened|Frightened 3]] and fleeing as long as it remains frightened on a critical failure).\n\nCreatures that attempt this Will save are then immune to Devil's Howl for 24 hours."
- name: "[[Bestiary Ability Glossary/Trample|Trample]]"
desc: "`pf2:3` Medium or smaller, hoof, DC 23 Reflex check\n* * *\n\nThe monster Strides up to double its Speed and can move through the spaces of creatures of the listed size, Trampling each creature whose space it enters. The monster can attempt to Trample the same creature only once in a single use of Trample. The monster deals the damage of the listed Strike, but trampled creatures can attempt a basic Reflex save at the listed DC (no damage on a critical success, half damage on a success, double damage on a critical failure)."
name: Sandpoint Devil
creatures:
- 1: Sandpoint DevilWhile some creatures have been fused to create a new entity that’s graceful and beautiful, the Sandpoint Devil is the opposite. It has the hooves and body of a powerful horse, but it walks on its hind legs in a perverse parody of a humanoid gait. Its equine face has been distorted and elongated with skeletal, yellowed fangs and milky eyes. The pox-spotted hide along the creature’s back bears a draconic tail with dark, spiny plates and two torn, bat-like wings.
The legendary Sandpoint Devil appears only on moonless nights when mists gather around the coast. Most encounters end with missing livestock or children, with little left behind other than oddly placed hoofprints that reek of brimstone.