columns: 2
forcecolumns: true
layout: Basic Pathfinder 2e Layout
source: "Pathfinder Bestiary 2"
name: "Osyluth"
level: "Creature 9"
alignment: ""
size: "Large"
trait_01: [[devil]]
trait_02: [[evil]]
trait_03: [[fiend]]
trait_04: [[lawful]]
trait_05: [[unholy]]
modifier: 21
perception:
- name: "Perception"
desc: "+21; Greater Darkvision"
languages: "Diabolic, Draconic, Empyrean; telepathy 100 feet"
skills:
- name: "Skills"
desc: "Arcana: +18, Deception: +19, Intimidation: +21, Religion: +17, Stealth: +20"
abilityMods: [5, 5, 4, 3, 4, 4]
speed: 35 feet, fly 30 feet
sourcebook: "_Pathfinder Bestiary 2_"
ac: 28
armorclass:
- name: AC
desc: "28; __Fort__ +17, __Ref__ +18, __Will__ +17; +1 status to all saves vs. magic"
hp: 135
health:
- name: ""
- name: HP
desc: "135; __Immunities__ fire; __Weaknesses__ holy 10; __Resistances__ physical 10 (except silver), poison 10"
abilities_top:
- name: ""
- name: "[[Bestiary Ability Glossary/Greater Darkvision|Greater Darkvision]]"
desc: " A creature with greater darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. A creature with greater darkvision can see through even forms of magical darkness."
- name: "[[Bestiary Ability Glossary/Telepathy|Telepathy 100 feet]]"
desc: " (aura,magical) A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would."
abilities_mid:
- name: ""
attacks:
- name: ""
- name: "**Melee** `pf2:1` Jaws"
desc: "+21 (magical, unholy)\n__Damage__ 2d10 + 11 piercing 1d6 spirit"
- name: "**Melee** `pf2:1` Claw"
desc: "+21 (agile, magical, reach 10 feet, unholy)\n__Damage__ 2d6 + 11 slashing 1d6 spirit"
- name: "**Melee** `pf2:1` Stinger"
desc: "+21 (magical, reach 15 feet, unholy)\n__Damage__ 1d10 + 11 piercing plus osyluth-venom 1d6 spirit plus osyluth-venom"
- name: "**Ranged** `pf2:1` Bone Shard"
desc: "+21 (magical, range increment 30 feet, unholy)\n__Damage__ 2d6 + 8 piercing"
- name: "Divine Innate Spells"
desc: "DC 25, attack +17; __5th __ _[[Spells/Translocate|Dimension Door]]_, _[[Spells/Phantom Pain|Phantom Pain]]_; __4th __ _[[Spells/Translocate|Dimension Door (At Will)]]_, _[[Spells/Planar Tether|Dimensional Anchor]]_, _[[Spells/Planar Tether|Dimensional Anchor]]_, _[[Spells/Discern Lies|Discern Lies]]_, _[[Spells/Ring of Truth|Zone of Truth]]_; __2nd __ _[[Spells/Invisibility|Invisibility (At Will) (Self Only)]]_"
- name: "Rituals"
desc: "_Infernal Pact_"
- name: "Osyluth Venom"
desc: " (poison) **Saving Throw** DC 25 Fortitude check\n* * *\n\n**Maximum Duration** 6 rounds\n\n**Stage 1** 2d6 poison damage, [[Conditions/Enfeebled|Enfeebled 1]] (1 round)\n\n**Stage 2** 3d6 poison damage and enfeebled 1 (1 round)\n\n**Stage 3** 3d6 poison damage and [[Conditions/Enfeebled|Enfeebled 2]] (1 round). Once a creature reaches stage 3, it takes a -4 status penalty to Will saves against attempts to [[Actions/Coerce|Coerce]] it for 1 hour (this is a mental effect)"
- name: "Quick Invisibility"
desc: " The osyluth can cast innate [[Spells/Invisibility|Invisibility]] using only 1 action."
- name: "Sadistic Strike"
desc: " An osyluth deals an extra 2d6 damage whenever they Strike an [[Conditions/Enfeebled|Enfeebled]], [[Conditions/Frightened|Frightened]], or [[Conditions/Prone|Prone]] creature."
- name: "Stygian Inquisitor"
desc: "`pf2:1` (linguistic,mental) The osyluth telepathically questions a creature affected by [[Spells/Ring of Truth|Ring of Truth]]. After 1 round, if the creature intentionally refuses to answer the question, it takes 2d6 mental damage."
- name: "Tail Sweep"
desc: "`pf2:1` The osyluth sweeps their tail in a 15-foot cone. Each creature in the cone must succeed at a DC 26 Reflex check save or be knocked [[Conditions/Prone|Prone]]."
name: Osyluth
creatures:
- 1: OsyluthAn osyluth is an unparalleled inquisitor that revels in the sadism and torture for which Hell is so well known. These devils’ charge is to seek out heresies, both among mortals and among other fiends-a commandment they uphold with unwavering fervor. They spawn within the Styx-fed swamps of Hell’s fifth layer, Stygia; where heresies and the souls of heretics stagnate, osyluths eventually rise. In the remote corners of that same layer of Hell, they build massive, calcified hives where they perform their vile interrogations and perfect their torturous arts upon lesser devils and petitioners alike.
Each type of devil plays a particular role in Hell’s bureaucracies and hierarchies, though some have far more specialized functions than others