columns: 2
forcecolumns: true
layout: Basic Pathfinder 2e Layout
source: "Pathfinder Bestiary 2"
name: "Movanic Deva"
level: "Creature 10"
alignment: ""
size: "Medium"
trait_01: [[angel]]
trait_02: [[celestial]]
trait_03: [[good]]
trait_04: [[holy]]
modifier: 22
perception:
- name: "Perception"
desc: "+22; Darkvision"
languages: "Diabolic, Draconic, Empyrean; tongues"
skills:
- name: "Skills"
desc: "Athletics: +20, Diplomacy: +22, Intimidation: +22, Nature: +22, Religion: +19, Stealth: +17, Survival: +17"
abilityMods: [6, 4, 4, 4, 5, 5]
speed: 30 feet, fly 40 feet
sourcebook: "_Pathfinder Bestiary 2_"
ac: 30
armorclass:
- name: AC
desc: "30; __Fort__ +21, __Ref__ +17, __Will__ +19; +1 to all saves vs. magic"
hp: 195
health:
- name: ""
- name: HP
desc: "195; __Immunities__ void; __Weaknesses__ unholy 10"
abilities_top:
- name: ""
- name: "Items"
desc: "[[Equipment/Bastard Sword|+1 Striking Bastard Sword]]"
- name: "[[Bestiary Ability Glossary/Constant Spells|Constant Spells]]"
desc: " A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires."
abilities_mid:
- name: ""
- name: "Aura of Vitality"
desc: " (aura,divine) 20 feet. Allies in the movanic deva's aura gain a +1 status bonus to all saving throws, resistance 10 to vitality and void damage, and are unharmed by the effects of a plane's vitality and void traits. Animals in the aura of 12th level or lower don't attack the movanic deva or the deva's allies unless they are controlled or otherwise forced to attack.\n\n[[Bestiary Effects/Effect_ Aura of Vitality|Effect: Aura of Vitality]]"
attacks:
- name: ""
- name: "**Melee** `pf2:1` Flaming Bastard Sword"
desc: "+23 (holy, magical, two-hand d12)\n__Damage__ 2d8 + 9 slashing 1d6 spirit"
- name: "Divine Innate Spells"
desc: "DC 29, attack +19; __5th __ _[[Spells/Divine Wrath|Divine Wrath]]_, _[[Compendium.pf2e.spells-srd.Item.OyFCwQuw8XRazsNr|Remove Curse]]_, _[[Compendium.pf2e.spells-srd.Item.RneiyehRO6f7LP44|Remove Disease]]_, _[[Spells/Clear Mind|Remove Fear]]_; __4th __ _[[Spells/Create Food|Create Food]]_, _[[Spells/Heal|Heal (x3)]]_; __2nd __ _[[Spells/Invisibility|Invisibility (At will) (Self only)]]_; __1st __ _[[Spells/Detect Alignment|Detect Alignment (At will) (Evil only)]]_\n__Constant__ __(5th)__ _[[Spells/Truespeech|Tongues]]_"
- name: "Rituals"
desc: "_Angelic Messenger_, _Awaken Animal_"
- name: "Dispelling Field"
desc: "`pf2:2` (divine) **Frequency** once per day\n* * *\n\n**Effect** The movanic deva attempts to unravel unwelcome magic effects on allies within its aura of vitality to protect them from malevolent forces. The movanic deva attempts a counteract check against as many spell effects affecting allies in the area as it wishes with a +19 counteract modifier and a counteract rank of 4, rolling once for the selected effects."
- name: "Flaming Armaments"
desc: " (divine) When a movanic deva wields a weapon, that weapon gains the effect of a _[[Equipment/Flaming|Flaming]]_ rune."
name: Movanic Deva
creatures:
- 1: Movanic DevaMovanic devas are stewards of the flow of good creatures’ souls through the cycle of life and death, from the point a creature is born to the day it dies. These angels arise from the souls of stalwart nurturers and protectors, and share a specific connection with a creature’s vital essence-its life force. Movanic devas are most concerned with guiding and protecting good creatures during their mortal lives, so once a soul has passed into the River of Souls, the movanic deva leaves its protection to the soul angels, or monadic devas. As part of their stewardship over good creatures, movanic devas can waken within animals a level of sapience to allow them to become kindly and benevolent as well, thus increasing the flow of goodness into the afterlife. They also spend time patrolling the Forge of Creation and the Void, seeking to contain significant threats to life.