columns: 2
forcecolumns: true
layout: Basic Pathfinder 2e Layout
source: "Pathfinder Bestiary 2"
name: "Irlgaunt"
level: "Creature 13"
alignment: ""
size: "Large"
trait_01: [[aberration]]
trait_02: [[earth]]
trait_03: [[evil]]
modifier: 24
perception:
- name: "Perception"
desc: "+24; Darkvision"
languages: "Aklo, Common, Jotun, Petran"
skills:
- name: "Skills"
desc: "Acrobatics: +25, Athletics: +26, Deception: +23, Stealth: +27, Survival: +22"
abilityMods: [7, 8, 5, 4, 5, 4]
speed: 30 feet, climb 30 feet
sourcebook: "_Pathfinder Bestiary 2_"
ac: 34
armorclass:
- name: AC
desc: "34; __Fort__ +22, __Ref__ +25, __Will__ +24"
hp: 265
health:
- name: ""
- name: HP
desc: "265; __Weaknesses__ bludgeoning 10"
abilities_top:
- name: ""
abilities_mid:
- name: ""
attacks:
- name: ""
- name: "**Melee** `pf2:1` Jaws"
desc: "+26 ()\n__Damage__ 3d8 + 13 piercing 2d6 acid"
- name: "**Melee** `pf2:1` Legs"
desc: "+26 (agile)\n__Damage__ 3d10 + 13 bludgeoning"
- name: "Primal Innate Spells"
desc: "DC 31, attack +21; __6th __ _[[Spells/Speak with Stones|Stone Tell]]_; __4th __ _[[Spells/One with Stone|Meld into Stone (At will)]]_, _[[Spells/Shape Stone|Shape Stone (At will)]]_"
- name: "Regurgitate Gastrolith"
desc: "`pf2:2` (acid,primal) The irlgaunt violently regurgitates a melonsized clot of brittle stone supernaturally infused with digestive enzymes. The stone and acid explode on impact within a range of 30 feet, dealing 7d6 piercing damage and 7d6 acid damage to creatures in a 20-foot burst (DC 33 Reflex check save).\n\nThe irlgaunt can't Regurgitate Gastroliths for 1d4 rounds."
- name: "Stone Step"
desc: " The irlgaunt ignores difficult terrain composed of rocks and stone."
name: Irlgaunt
creatures:
- 1: IrlgauntIrlgaunts resemble titanic spiders or crabs, but with cephalopod-like tendrils erupting from the tips of their chitin-armored legs. Their jagged gray shells allow them to blend into the rocky walls of the high mountain passes and deep ravines that serve as their hunting grounds. Despite their size, they move with incredible alacrity, bounding across chasms and skittering up sheer mountain cliffs without pause. Though they are formidable in melee, irlgaunts have an even more powerful ranged attack. These creatures can pelt their opponents by forcefully regurgitating gastroliths-melon-sized clusters of rocks enveloped in coagulated digestive enzymes strong enough to break down flesh and bone. Gastroliths are fragile and explode on contact, spraying the area with shards of rock and caustic acid.
While one might easily mistake an irlgaunt for a simple brutish beast, they have a keen intelligence and use devious hunting strategies. They set traps for travelers and are fond of using gems and magical items taken from previous victims as bait. They have been known to start rockslides or otherwise block passages to reroute explorers into their clutches. They also use their gastroliths to direct the movements of their prey, forcing victims into dead ends at the edge of chasms or cliffs.
For the most part, irlgaunts live solitary lives, likely because finding enough food to sustain a community tends to be difficult. However, they still maintain a sense of extended, regional community, actively gathering when organizing for war or to discuss other issues that affect their species or shared territories. They have been known to occasionally ally with giants, but these truces are usually nebulous.