columns: 2
forcecolumns: true
layout: Basic Pathfinder 2e Layout
source: "Pathfinder Bestiary 2"
name: "Intellect Devourer"
level: "Creature 8"
rare_03: [[Uncommon]]
alignment: ""
size: "Small"
trait_01: [[aberration]]
trait_02: [[chaotic]]
trait_03: [[evil]]
modifier: 16
perception:
- name: "Perception"
desc: "+16; Darkvision, Lifesense 60 Feet"
languages: "Aklo, Common, Sakvroth; (can't speak any language), telepathy 100 feet"
skills:
- name: "Skills"
desc: "Athletics: +14, Deception: +20, Diplomacy: +16, Occultism: +17, Society: +17, Stealth: +18"
abilityMods: [2, 4, 4, 5, 4, 6]
speed: 35 feet
sourcebook: "_Pathfinder Bestiary 2_"
ac: 26
armorclass:
- name: AC
desc: "26; __Fort__ +14, __Ref__ +16, __Will__ +18"
hp: 130
health:
- name: ""
- name: HP
desc: "130; __Immunities__ blinded, controlled, emotion, possession"
abilities_top:
- name: ""
- name: "[[Bestiary Ability Glossary/Telepathy|Telepathy 100 feet]]"
desc: " (aura,magical) A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would."
- name: "[[Bestiary Ability Glossary/Lifesense|Lifesense 60 feet]]"
desc: " Lifesense allows a monster to sense the vital essence of living and undead creatures within the listed range. The sense can distinguish between the vitality energy animating living creatures and the void energy animating undead creatures, much as sight distinguishes colors."
abilities_mid:
- name: ""
attacks:
- name: ""
- name: "**Melee** `pf2:1` Talon"
desc: "+18 (agile, finesse)\n__Damage__ 2d10 + 5 slashing"
- name: "Occult Innate Spells"
desc: "DC 27, attack +19; __4th __ _[[Spells/Confusion|Confusion]]_, _[[Spells/Dispelling Globe|Globe of Invulnerability]]_; __3rd __ _[[Spells/Soothe|Soothe (x3)]]_; __2nd __ _[[Spells/Peaceful Rest|Gentle Repose]]_, _[[Spells/Invisibility|Invisibility (At Will) (Self Only)]]_, _[[Spells/Paranoia|Paranoia (At Will)]]_\n__Cantrips__ __(4th)__ _[[Spells/Daze|Daze]]_, _[[Spells/Detect Magic|Detect Magic]]_, _[[Spells/Read Aura|Read Aura]]_"
- name: "Body Thief"
desc: "`pf2:3` (manipulate,occult,possession) The intellect devourer reduces in size and burrows into the brain of a creature dead for no longer than 1 day. At the start of the intellect devourer's next turn, the body revives at its maximum Hit Points, controlled by the devourer. The intellect devourer is conscious and can sense everything the possessed body could.\n\nAny effect that ends the possession kills the host body with the same effects as Exit Body. The intellect devourer can't use any of the host creature's spells with Body Thief but can use its own spells.\n\nThe host body slowly decays while inhabited by the intellect devourer, becoming uninhabitable after 7 days unless preserved with [[Spells/Peaceful Rest|Peaceful Rest]] or a similar effect."
- name: "Exit Body"
desc: "`pf2:1` (move) **Requirements** The intellect devourer is controlling a body with Body Thief\n* * *\n\n**Effect** The intellect devourer leaves its host body, which dies instantly and is no longer a suitable host for any Body Thief ability. The intellect devourer appears at full size in an adjacent space."
- name: "Ravage"
desc: "`pf2:3` (death) The intellect devourer makes two talon Strikes against a [[Conditions/Paralyzed|Paralyzed]], [[Conditions/Restrained|Restrained]], or [[Conditions/Unconscious|Unconscious]] creature, using the same attack modifier as its highest attack modifier.\n\nThese Strikes gain the death trait. If Ravage kills the target, the intellect devourer may use Body Thief against it as a free action."
- name: "Stolen Identity"
desc: " While an intellect devourer uses Body Thief, it gains the ability to understand and speak all languages known by the host, as well as knowledge of the host body's abilities, identity, role in society, and personality. However, it does not gain the specific memories or knowledge of the host body."
name: Intellect Devourer
creatures:
- 1: Intellect DevourerIntellect devourers serve as advance scouts and infiltrators for the powerful force of alien beings called the Dominion of the Black. These monsters roam the Darklands, from which they mount secret invasions of the world above. When an intellect devourer infiltrates a society, its first priority is to acquire a body. It might first seek out a graveyard for a fresh corpse, as this is easier than fighting and killing someone. When the aberration compresses itself into the host’s brain cavity, its real body goes dull to sensation as it connects to the nervous system of its host. If found out, an intellect devourer might quickly inhabit a new body to make its escape, preferably something inconspicuous such as a domestic animal.