columns: 2
forcecolumns: true
layout: Basic Pathfinder 2e Layout
source: "Pathfinder Bestiary 2"
name: "Ice Mephit"
level: "Creature 1"
rare_03: [[Uncommon]]
alignment: ""
size: "Small"
trait_01: [[air]]
trait_02: [[elemental]]
trait_03: [[water]]
modifier: 3
perception:
- name: "Perception"
desc: "+3; Darkvision"
languages: "Sussuran, Thalassic"
skills:
- name: "Skills"
desc: "Acrobatics: +7, Intimidation: +5"
abilityMods: [0, 4, 0, -2, 0, 2]
speed: 20 feet, fly 25 feet
sourcebook: "_Pathfinder Bestiary 2_"
ac: 17
armorclass:
- name: AC
desc: "17; __Fort__ +5, __Ref__ +9, __Will__ +3"
hp: 18
health:
- name: ""
- name: HP
desc: "18, fast healing 2 (when touching ice or snow); __Immunities__ bleed, cold, paralyzed, poison, sleep; __Weaknesses__ fire 3"
abilities_top:
- name: ""
abilities_mid:
- name: ""
- name: "Fast Healing 2 (when touching ice or snow)"
desc: " A monster with this ability regains the given number of Hit Points each round at the beginning of its turn."
attacks:
- name: ""
- name: "**Melee** `pf2:1` Claw"
desc: "+9 (agile, finesse)\n__Damage__ 1d4 slashing 1d4 cold"
- name: "Arcane Innate Spells"
desc: "DC 17, attack +9\n__Cantrips__ __(1st)__ _[[Spells/Void Warp|Chill Touch]]_, _[[Spells/Ray of Frost|Ray of Frost]]_"
- name: "Breath Weapon"
desc: "`pf2:2` (arcane,cold) The ice mephit breathes shards of ice in a 15-foot cone that deals 1d6 cold damage and 1d6 piercing damage to each creature within the area (DC 17 Reflex check save).\n\nThe ice mephit can't use Breath Weapon again for 1d4 rounds."
name: Ice Mephit
creatures:
- 1: Ice MephitThough capable of the same depths of cruelty as their fire mephit kin, ice mephits carry theirs out in a more calculating way. Unlike most mephits, these pale blue mephits prefer solitude to company. Lacking in empathy, they are known for their callousness, and have a reputation for brutal honesty. They also have few moral qualms about acting selfishly and exploiting weakness for their own gain, should the chance arise.