columns: 2
forcecolumns: true
layout: Basic Pathfinder 2e Layout
source: "Pathfinder Bestiary 2"
name: "Hound Archon"
level: "Creature 4"
alignment: ""
size: "Medium"
trait_01: [[archon]]
trait_02: [[celestial]]
trait_03: [[good]]
trait_04: [[holy]]
trait_05: [[lawful]]
modifier: 13
perception:
- name: "Perception"
desc: "+13; Darkvision"
languages: "Diabolic, Draconic, Empyrean; tongues"
skills:
- name: "Skills"
desc: "Athletics: +12, Intimidation: +10, Religion: +9, Stealth: +10"
abilityMods: [4, 2, 4, 0, 3, 2]
speed: 35 feet
sourcebook: "_Pathfinder Bestiary 2_"
ac: 22
armorclass:
- name: AC
desc: "22; __Fort__ +14, __Ref__ +8, __Will__ +11; +1 status to all saves vs. magic"
hp: 70
health:
- name: ""
- name: HP
desc: "70; __Weaknesses__ unholy 5"
abilities_top:
- name: ""
- name: "Items"
desc: "[[Equipment/Greatsword|Greatsword]], [[Equipment/Full Plate|Full Plate]]"
- name: "[[Bestiary Ability Glossary/Constant Spells|Constant Spells]]"
desc: " A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires."
abilities_mid:
- name: ""
- name: "[[Bestiary Ability Glossary/Retributive Strike|Retributive Strike]]"
desc: "`pf2:r` **Damage Reduction** 6\n* * *\n\n**Trigger** An enemy damages the monster's ally, and both are within 15 feet of the monster.\n* * *\n\n**Effect** The ally gains resistance to all damage against the triggering damage equal to 2 + the monster's level. If the foe is within reach, the monster makes a melee Strike against it."
attacks:
- name: ""
- name: "**Melee** `pf2:1` Greatsword"
desc: "+14 (holy, magical, versatile p)\n__Damage__ 1d12 + 6 slashing 1d6 spirit"
- name: "**Melee** `pf2:1` Jaws"
desc: "+14 (agile, holy, magical)\n__Damage__ 1d6 + 6 piercing 1d6 spirit"
- name: "Divine Innate Spells"
desc: "DC 19, attack +9; __4th __ _[[Spells/Translocate|Dimension Door]]_\n__Cantrips__ __(2nd)__ _[[Spells/Message|Message]]_\n__Constant__ __(5th)__ _[[Spells/Truespeech|Tongues]]_"
- name: "Archon's Door"
desc: " Once per day, if an archon sees another creature cast [[Spells/Translocate|Translocate]], the archon can use dimension door (heightened to 5th level) within 1 round to attempt to follow that creature to the maximum distance of the archon's dimension door. If the archon's dimension door has enough distance, the archon appears the same distance and direction from the creature as before either creature used dimension door."
- name: "[[Bestiary Ability Glossary/Change Shape|Change Shape]]"
desc: "`pf2:1` (concentrate,divine,polymorph) A hound archon can take the appearance of any canid animal of Small to Large size. This doesn't change their Speed or the attack and damage bonuses for their Strikes, but if the canid's bite attack has the Knockdown ability, then the hound archon's bite attack gains that ability while they are in that form.\n* * *\n\nThe monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the [[Actions/Impersonate|Impersonate]] use of Deception. The monster's transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn't gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block."
- name: "Diligent Assault"
desc: "`pf2:2` The hound archon carefully makes one greatsword Strike and one jaws Strike in any order. These attacks count toward the hound archon's multiple attack penalty, but the multiple attack penalty doesn't increase until after all the attacks."
name: Hound Archon
creatures:
- 1: Hound ArchonAmong the rank-and-file soldiers of Heaven’s armies, few individuals are more dependable and truer to the cause than the noble hound archons, embodiments of the virtue of diligence. Unlike horned archons, who perform at a similar level along Heaven’s grand hierarchy, hound archons do not scout ahead for evil or perform reconnaissance missions in hostile territory. A hound archon’s role is as a soldier in the heart of battle or, occasionally, as a sentinel tasked with protecting a particular strategic location or holy site.