columns: 2
forcecolumns: true
layout: Basic Pathfinder 2e Layout
source: "Pathfinder Bestiary 2"
name: "Hellcat"
level: "Creature 7"
 
alignment: ""
size: "Large"
trait_01: [[beast]]
trait_02: [[evil]]
trait_03: [[fiend]]
trait_04: [[lawful]]
trait_05: [[unholy]]
modifier: 16
perception:
  - name: "Perception"
    desc: "+16; Darkvision, Scent (Imprecise) 30 Feet"
languages: "Diabolic; can't speak any language, telepathy 100 feet"
skills:
  - name: "Skills"
    desc: "Acrobatics: +17, Athletics: +17, Intimidation: +14, Stealth: +17, Survival: +14"
abilityMods: [6, 4, 4, 0, 3, 1]
speed: 35 feet
sourcebook: "_Pathfinder Bestiary 2_"
ac: 25
armorclass:
  - name: AC
    desc: "25; __Fort__ +15, __Ref__ +17, __Will__ +12; +1 status to all saves vs. magic"
hp: 110
health:
  - name: ""
  - name: HP
    desc: "110; __Weaknesses__ holy 5; __Resistances__ fire 10, physical 5 (except silver)"
abilities_top:
  - name: ""
 
  - name: "[[Bestiary Ability Glossary/Telepathy|Telepathy 100 feet]]"
    desc: " (aura,magical) A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would."
 
abilities_mid:
  - name: ""
  - name: "Fade into the Light"
    desc: "`pf2:r` (divine,illusion) **Trigger** The hellcat begins its turn in bright light\n* * *\n\n**Effect** The hellcat becomes [[Conditions/Invisible|Invisible]] until its no longer in bright light. If the hellcat uses a hostile action, the invisibility ends after that hostile action is completed."
 
attacks:
  - name: ""
 
  - name: "**Melee** `pf2:1` Jaws"
    desc: "+18 (unholy)\n__Damage__  2d12 + 7 piercing"
 
  - name: "**Melee** `pf2:1` Claw"
    desc: "+18 (agile, unholy)\n__Damage__  2d8 + 7 slashing"
 
  - name: "Fearful Attack"
    desc: "  The hellcat deals an additional 1d6 precision damage to [[Conditions/Frightened|Frightened]] creatures."
 
  - name: "Infernal Mindlink"
    desc: "`pf2:1` (concentrate,divine) The hellcat telepathically link its senses to all other hellcats within 100 feet for 10 minutes. It loses this contact with any hellcat that moves out of a 100-foot radius.\n\nWhile linked to at least one ally, the hellcat can't be flanked and gains a +2 status bonus to Will saving throws."
 
  - name: "Menacing Growl"
    desc: "`pf2:2` (auditory,emotion,fear,mental) The hellcat produces a low growl to disorient and frighten foes. The hellcat can cause this vocalization to originate from somewhere else within 30 feet. Non-fiends in a 15-foot burst must attempt a DC 25 Will check save.\n\nThe hellcat can't issue another Menacing Growl for 1d4 rounds.\n* * *\n\n**Critical Success** The creature is unaffected and is temporarily immune for 24 hours.\n\n**Success** The creature is [[Conditions/Frightened|Frightened 1]].\n\n**Failure** The creature is [[Conditions/Frightened|Frightened 2]].\n\n**Critical Failure** The creature is [[Conditions/Frightened|Frightened 4]]."
 
  - name: "Pounce"
    desc: "`pf2:1`  The hellcat Strides and makes a Strike at the end of that movement. If the hellcat began this action [[Conditions/Hidden|Hidden]], it remains hidden until after the ability's Strike."
 
name: Hellcat
creatures:
  - 1: Hellcat

Hellcats are devious predators native to the fiery pits of Hell. While the fiendish creatures appears as skeletal smilodons, their bones smoking with heat and dripping with boiling blood, they are not undead. They are living hellspawn with transparent flesh that reveals their burning skeletons. A typical hellcat is 9 feet long and weighs 1,000 pounds.

Left to their own devices, hellcats spend their time hunting-that is, seeking and stalking prey just for the thrill of the chase. As fiendish creatures, they do not require mortal sustenance, but they do devour their prey for the sheer pleasure of inflicting pain. They are also far more intelligent than most assume, and they resent being treated as unintelligent animals; those who treat a hellcat as a one may find themself made into a trophy for its pack, as a hellcat goes to great lengths to coordinate elaborate revenge upon those who fail to show proper respect.

Though they can’t speak, hellcats know Infernal and can communicate by telepathy with any creature capable of speech. They rarely say much except to make whispered threats and to acknowledge the orders of their diabolic masters.

Hellcats are quick to retreat if they are clearly outmatched or up against foes they’re unable to reach, but they never forget prey that escapes them. They often track potential victims and recruit allies, including other hellcats, to make coordinated attacks or ambushes against their foes.