columns: 2
forcecolumns: true
layout: Basic Pathfinder 2e Layout
source: "Pathfinder Bestiary 2"
name: "Ghonhatine"
level: "Creature 10"
alignment: ""
size: "Large"
trait_01: [[aberration]]
trait_02: [[chaotic]]
trait_03: [[evil]]
modifier: 19
perception:
- name: "Perception"
desc: "+19; Darkvision, Scent (Imprecise) 30 Feet"
languages: "Sakvroth"
skills:
- name: "Skills"
desc: "Athletics: +21, Intimidation: +19, Stealth: +19"
abilityMods: [7, 3, 6, -2, 5, 3]
speed: 35 feet
sourcebook: "_Pathfinder Bestiary 2_"
ac: 30
armorclass:
- name: AC
desc: "30; __Fort__ +22, __Ref__ +17, __Will__ +19"
hp: 175
health:
- name: ""
- name: HP
desc: "175; __Immunities__ disease; __Resistances__ acid 10"
abilities_top:
- name: ""
abilities_mid:
- name: ""
- name: "Stench"
desc: " (aura,olfactory) 30 feet. A creature entering the aura or starting its turn in the aura must succeed at a DC 26 Fortitude check save or become [[Conditions/Sickened|Sickened 1]] (plus [[Conditions/Slowed|Slowed 1]] for as long as it's sickened on a critical failure).\n\nWhile within the aura, affected creatures take a -2 circumstance penalty to saves against disease and to recover from the sickened condition. A creature that succeeds at its save is temporarily immune for 1 minute.\n\n[[Bestiary Effects/Effect_ Stench|Effect: Stench]]"
attacks:
- name: ""
- name: "**Melee** `pf2:1` Jaws"
desc: "+23 (reach 10 feet)\n__Damage__ 2d12 + 10 piercing 1d6 acid"
- name: "**Melee** `pf2:1` Claw"
desc: "+23 (agile, reach 10 feet)\n__Damage__ 2d10 + 10 slashing"
- name: "**Ranged** `pf2:1` Vomit"
desc: "+19 (acid, range increment 20 feet)\n__Damage__ 5d6 acid plus fleshgout"
- name: "Feed"
desc: "`pf2:1` (manipulate) **Requirements** The ghonhatine is adjacent to the corpse of a creature that died within the last hour\n* * *\n\n**Effect** The ghonhatine devours a chunk of the corpse. For 1 minute, the ghonhatine gains fast healing 5 and a +2 status bonus to damage rolls. It can gain these benefits from any given corpse only once.\n\n[[Bestiary Effects/Effect_ Ghonhatine Feed|Effect: Ghonhatine Feed]]"
- name: "Fleshgout"
desc: " (disease) A ghonhatine's vomit carries an awful disease that, over time, can cause a suffering creature's flesh to develop painful boils that eventually slough away, leaving gaping wounds\n\n**Saving Throw** DC 28 Fortitude check\n* * *\n\n**Stage 1** carrier with no ill effect (1d4 hours)\n\n**Stage 2** [[Conditions/Enfeebled|Enfeebled 1]] and [[Conditions/Drained|Drained 1]] (1 day)\n\n**Stage 3** [[Conditions/Enfeebled|Enfeebled 2]] and [[Conditions/Drained|Drained 2]] (1 day)\n\n**Stage 4** enfeebled 2 and [[Conditions/Drained|Drained 3]] (1 day)\n\n**Stage 5** [[Conditions/Drained|Drained 4]], enfeebled 2, and [[Conditions/Unconscious|Unconscious]] (1 day)\n\n**Stage 6** dead"
name: Ghonhatine
creatures:
- 1: GhonhatineIn transforming xulgaths, drow fleshwarpers sought not to create a new type of creature but to recapture a form of xulgath predecessor believed entirely vanished from Golarion. Ghonhatines are the result-hulking reptilian beasts who prefer to crawl on all fours and tear at their foes with bestial fury.
Horrid abominations reshaped by vile alchemical magic, the two fleshwarps presented here were created by drow, who transform captured elves or xulgaths into twisted monstrosities that can then be loosed to cause havoc and terror.