columns: 2
forcecolumns: true
layout: Basic Pathfinder 2e Layout
source: "Pathfinder Bestiary 2"
name: "Frost Troll"
level: "Creature 4"
rare_03: [[Uncommon]]
alignment: ""
size: "Large"
trait_01: [[chaotic]]
trait_02: [[cold]]
trait_03: [[evil]]
trait_04: [[giant]]
trait_05: [[troll]]
modifier: 12
perception:
- name: "Perception"
desc: "+12; Darkvision"
languages: "Common, Jotun"
skills:
- name: "Skills"
desc: "Athletics: +13, Intimidation: +10, Survival: +10"
abilityMods: [5, 2, 5, 0, 2, 2]
speed: 30 feet
sourcebook: "_Pathfinder Bestiary 2_"
ac: 19
armorclass:
- name: AC
desc: "19; __Fort__ +13, __Ref__ +10, __Will__ +8"
hp: 90
health:
- name: ""
- name: HP
desc: "90, regeneration 15 (deactivated by acid or fire); __Immunities__ cold; __Weaknesses__ fire 10"
abilities_top:
- name: ""
- name: "Items"
desc: "[[Equipment/Hatchet|Hatchet]]"
abilities_mid:
- name: ""
- name: "[[Bestiary Ability Glossary/Regeneration|Regeneration 15 (Deactivated by Acid or Fire)]]"
desc: " This monster regains the listed number of Hit Points each round at the beginning of its turn. Its [[Conditions/Dying|Dying]] condition never increases beyond Dying 3 as long as its regeneration is active. However, if it takes damage of a type listed in the regeneration entry, its regeneration deactivates until the end of its next turn. Deactivate the regeneration before applying any damage of a listed type, since that damage might kill the monster by bringing it to Dying 4."
- name: "[[Bestiary Ability Glossary/Attack of Opportunity|Attack of Opportunity]]"
desc: "`pf2:r` **Trigger** A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.\n* * *\n\n**Effect** The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike."
attacks:
- name: ""
- name: "**Melee** `pf2:1` Jaws"
desc: "+13 (reach 10 feet)\n__Damage__ 2d8 + 7 piercing"
- name: "**Melee** `pf2:1` Hatchet"
desc: "+13 (agile, reach 10 feet, sweep)\n__Damage__ 2d6 + 7 slashing"
- name: "**Melee** `pf2:1` Claw"
desc: "+13 (agile, reach 10 feet)\n__Damage__ 2d4 + 7 slashing"
- name: "**Ranged** `pf2:1` Hatchet"
desc: "+10 (agile, sweep, thrown 10 ft.)\n__Damage__ 2d6 + 7 slashing"
- name: "Ice Stride"
desc: " A frost troll isn't impeded by difficult terrain caused by snow or ice, nor do they need to attempt Acrobatics checks to keep from falling on slippery ice."
- name: "[[Bestiary Ability Glossary/Rend|Rend]]"
desc: "`pf2:1` Claw\n* * *\n\nA Rend entry lists a Strike the monster has.\n\n**Requirements** The monster hit the same enemy with two consecutive Strikes of the listed type in the same round.\n* * *\n\n**Effect** The monster automatically deals that Strike's damage again to the enemy."
name: Frost Troll
creatures:
- 1: Frost TrollFrost trolls are nightmarish frozen monsters of rime-stained claws and hoarfrost teeth. Possessing wits superior to those of common trolls, frost trolls often hunt in packs of three-one attacking their quarry openly while the remaining two pause to assess weaknesses before moving in for the kill. Frost trolls relish the taste of human flesh and adjust their hunting grounds seasonally to remain in close proximity to their favorite prey. Of slighter frame than common trolls, a typical frost troll stands 11 feet tall when not hunched and weighs 900 pounds. Their sickly, cracked flesh is of an icy, cerulean pallor. Frost trolls often adorn themselves with trophies of bone and hide flayed from their kills.