columns: 2
forcecolumns: true
layout: Basic Pathfinder 2e Layout
source: "Pathfinder Bestiary 2"
name: "Denizen of Leng"
level: "Creature 8"
rare_03: [[Uncommon]]
alignment: ""
size: "Medium"
trait_01: [[aberration]]
trait_02: [[chaotic]]
trait_03: [[dream]]
trait_04: [[evil]]
modifier: 17
perception:
  - name: "Perception"
    desc: "+17; Darkvision"
languages: "Aklo; tongues"
skills:
  - name: "Skills"
    desc: "Acrobatics: +15, Athletics: +15, Deception: +19, Occultism: +18, Stealth: +17, Thievery: +17, Sailing Lore: +20"
abilityMods: [3, 3, 4, 6, 3, 5]
speed: 30 feet
sourcebook: "_Pathfinder Bestiary 2_"
ac: 27
armorclass:
  - name: AC
    desc: "27; __Fort__ +16, __Ref__ +19, __Will__ +17"
hp: 100
health:
  - name: ""
  - name: HP
    desc: "100, planar fast healing 5; __Immunities__  cold; __Resistances__ critical hits 10"
abilities_top:
  - name: ""
  - name: "Items"
    desc: "[[Equipment/Kukri|+1 Striking Kukri]], 2x Leng Ruby"
  - name: "[[Bestiary Ability Glossary/Constant Spells|Constant Spells]]"
    desc: "  A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires."
 
abilities_mid:
  - name: ""
  - name: "[[Bestiary Ability Glossary/Fast Healing|Planar Fast Healing]]"
    desc: "  A denizen of Leng maintains a connection to Leng at all times, and when away from Leng, they have fast healing 5. They lose this ability on Leng or in areas where planar connections do not function. If killed, their body dissolves into nothingness in 1d4 rounds, leaving behind their equipment. A slain denizen reforms in Leng; they can be permanently killed only when their planar fast healing doesn't function.\n* * *\n\nA monster with this ability regains the given number of Hit Points each round at the beginning of its turn."
 
  - name: "No Breath"
    desc: "  Denizens of Leng don't need to breathe."
 
attacks:
  - name: ""
 
  - name: "**Melee** `pf2:1` Kukri"
    desc: "+18 (agile, finesse, magical, trip)\n__Damage__  2d6 + 6 slashing 1d6 bleed"
 
  - name: "**Melee** `pf2:1` Jaws"
    desc: "+17 (agile, finesse)\n__Damage__  2d10 + 6 piercing plus debilitating-bite"
 
  - name: "Occult Innate Spells"
    desc: "DC 27, attack +19; __4th __  _[[Spells/Outcast's Curse|Outcast's Curse]]_, _[[Spells/Phantom Pain|Phantom Pain]]_, _[[Spells/Suggestion|Suggestion]]_; __3rd __  _[[Spells/Hypnotize|Hypnotic Pattern]]_, _[[Spells/Levitate|Levitate]]_, _[[Spells/Locate|Locate]]_, _[[Spells/Mind Reading|Mind Reading]]_; __2nd __  _[[Spells/Mirror Image|Mirror Image]]_\n__Cantrips__  __(4th)__ _[[Spells/Void Warp|Chill Touch]]_, _[[Spells/Detect Magic|Detect Magic]]_, _[[Spells/Telekinetic Hand|Mage Hand]]_, _[[Spells/Message|Message]]_, _[[Spells/Read Aura|Read Aura]]_\n__Constant__  __(5th)__ _[[Spells/Truespeech|Tongues]]_"
 
  - name: "Debilitating Bite"
    desc: " (curse,occult) A creature that takes damage from a denizen's bite must succeed at a DC 27 Fortitude check save or become [[Conditions/Clumsy|Clumsy 1]]. Each time a target fails an additional save against this ability, the condition value increases by 1 (to a maximum of Clumsy 4). This condition value decreases by 1 every 24 hours."
 
  - name: "Leng Ruby"
    desc: " (occult) Many denizens of Leng carry strange rubies mined from quarries in Leng. As long as a creature holds a Leng ruby that it willingly accepted as a gift or payment from a denizen of Leng, any denizen of Leng can target that creature with [[Spells/Outcast's Curse|Outcast's Curse]], [[Spells/Phantom Pain|Phantom Pain]], or [[Spells/Mind Reading|Mind Reading]] at a range of 1 mile, and the bearer uses an outcome one degree of success worse than the result of its saving throw against _Outcast's Curse_."
 
name: Denizen of Leng
creatures:
  - 1: Denizen of Leng

Slavers and raiders from the cold, windswept dimension of Leng, these malevolent humanoids range across reality in ominous black ships capable of sailing beyond the borders of dimensions and planes. Although most denizens of Leng seek slaves and plunder like any pirate, others operate as self-styled ambassadors and merchants, sowing discord with far-ranging plots. While the inscrutable denizens dress themselves in flowing robes, veils, and broad turbans to appear human, their aberrant physiology, when glimpsed, is evident from their crown of stubby horns and tentacled jaws to their furry, goat-like legs.

Above the fierce captains who command the infamous black ships are an even higher caste of denizens of Leng. These cultists and musicians serve as high priests, laboring to appease the frightening gods who look down upon the Nightmare Realm with cold malice.