columns: 2
forcecolumns: true
layout: Basic Pathfinder 2e Layout
source: "Pathfinder Bestiary 2"
name: "Basidirond"
level: "Creature 5"
 
alignment: ""
size: "Medium"
trait_01: [[fungus]]
trait_02: [[mindless]]
modifier: 8
perception:
  - name: "Perception"
    desc: "+8; Low-Light Vision, Tremorsense (Imprecise) 30 Feet"
languages: ""
skills:
  - name: "Skills"
    desc: "Athletics: +13, Stealth: +13"
abilityMods: [4, 4, 4, -5, 1, -3]
speed: 20 feet
sourcebook: "_Pathfinder Bestiary 2_"
ac: 22
armorclass:
  - name: AC
    desc: "22; __Fort__ +13, __Ref__ +11, __Will__ +12"
hp: 80
health:
  - name: ""
  - name: HP
    desc: "80; __Immunities__  cold,  mental; __Weaknesses__ slashing 5"
abilities_top:
  - name: ""
 
abilities_mid:
  - name: ""
  - name: "Cold Lethargy"
    desc: "  Although a basidirond is immune to cold damage, any effect that deals cold damage causes it to become [[Conditions/Slowed|Slowed 1]] for 1d4 rounds. During this time, it cannot use its Hallucinogenic Cloud or basidirond spores."
 
attacks:
  - name: ""
 
  - name: "**Melee** `pf2:1` Frond"
    desc: "+15 ()\n__Damage__  2d8 + 6 bludgeoning plus basidirond-spores"
 
  - name: "Basidirond Spores"
    desc: " (disease) **Saving Throw** DC 22 Fortitude check\n\n**Maximum Duration** 6 rounds\n\n**Stage 1** 1d8 poison damage and [[Conditions/Enfeebled|Enfeebled 1]] (1 round)\n\n**Stage 2** 1d10 poison damage and [[Conditions/Enfeebled|Enfeebled 1]] (1 round)\n\n**Stage 3** 1d12 poison damage and [[Conditions/Enfeebled|Enfeebled 2]] (1 round)"
 
  - name: "Hallucinogenic Cloud"
    desc: "`pf2:2` (incapacitation,mental,poison) The basidirond releases a cloud of invisible spores in a 20-foot emanation. Each creature in the area must succeed at a DC 22 Fortitude check save or experience powerful hallucinations as long as it remains in the cloud, plus an additional 1d4 rounds after leaving the area. A creature must attempt a new save each round it remains within the area. The cloud persists for 5 rounds unless dispersed before then by a strong wind. Each hallucinating creature rolls 1d6 each round to determine what it hallucinates that round.\n\n1.  The target is sinking in quicksand. It falls [[Conditions/Prone|Prone]] and spends 1 action on its next turn flailing its limbs as if attempting to swim.\n2.  The target is attacked by a swarm of spiders. It spends 2 actions on its next turn attacking the floor with a melee weapon (drawing a weapon if needed). It is [[Conditions/Off-Guard|Off-Guard]] against all attacks.\n3.  An item the target is holding turns into a viper. The target [[Actions/Release|Release]] the item and spends its next turn fleeing from it.\n4.  The target is suffocating. It holds its breath and is [[Conditions/Stunned|Stunned 3]].\n5.  The target shrinks to 1/10 its normal size. For 1 round it is [[Conditions/Slowed|Slowed 2]] and [[Conditions/Enfeebled|Enfeebled 4]], and takes a -10-foot status penalty to its Speed.\n6.  The target is melting. It drops everything it's holding and becomes [[Conditions/Slowed|Slowed 2]] and [[Conditions/Clumsy|Clumsy 4]] for 1 round."
 
name: Basidirond
creatures:
  - 1: Basidirond

The basidirond, also called a mindfrond, is a fungal creature that crawls about on woody tendrils. The large, bowl-shaped pod atop its body collects mineral-rich moisture—whether runoff from cave walls or fresh blood—for sustenance. It uses hallucinogenic spores to incapacitate prey long enough for it to beat its prey to a bloody pulp, then deposits the deliciously tenderized remains into this pod for consumption. A basidirond is over 6 feet tall and 3 to 4 feet wide, and weighs nearly 300 pounds when saturated.