columns: 2
forcecolumns: true
layout: Basic Pathfinder 2e Layout
source: "Pathfinder Bestiary 2"
name: "Badger"
level: "Creature 0"
alignment: ""
size: "Small"
trait_01: [[animal]]
modifier: 6
perception:
- name: "Perception"
desc: "+6; Low-Light Vision, Scent (Imprecise) 30 Feet"
languages: ""
skills:
- name: "Skills"
desc: "Athletics: +4, Stealth: +6"
abilityMods: [0, 1, 2, -5, 2, -2]
speed: 25 feet, burrow 10 feet
sourcebook: "_Pathfinder Bestiary 2_"
ac: 16
armorclass:
- name: AC
desc: "16; __Fort__ +8, __Ref__ +5, __Will__ +6"
hp: 15
health:
- name: ""
- name: HP
desc: "15"
abilities_top:
- name: ""
abilities_mid:
- name: ""
- name: "[[Bestiary Ability Glossary/Ferocity|Ferocity]]"
desc: "`pf2:r` **Trigger** The monster is reduced to 0 HP.\n* * *\n\n**Effect** The monster avoids being knocked out and remains at 1 HP, but its [[Conditions/Wounded|Wounded]] value increases by 1. When it is [[Conditions/Wounded|wounded 3]], it can no longer use this ability"
attacks:
- name: ""
- name: "**Melee** `pf2:1` Jaws"
desc: "+8 ()\n__Damage__ 1d8 piercing"
- name: "**Melee** `pf2:1` Claw"
desc: "+8 (agile)\n__Damage__ 1d6 slashing"
name: Badger
creatures:
- 1: BadgerThe typical badger has dark, brownish-gray fur highlighted with white markings, particularly on the head, giving it a striped mask of fur around its eyes. A threatened badger can swiftly become a ferocious combatant that typically fights until slain.