columns: 2
forcecolumns: true
layout: Basic Pathfinder 2e Layout
source: "Pathfinder Bestiary 2"
name: "Amoeba Swarm"
level: "Creature 1"
alignment: ""
size: "Large"
trait_01: [[amphibious]]
trait_02: [[mindless]]
trait_03: [[ooze]]
trait_04: [[swarm]]
modifier: 3
perception:
- name: "Perception"
desc: "+3; Motion Sense (Precise) 60 Feet"
languages: ""
skills:
- name: "Skills"
desc: "Stealth: +1"
abilityMods: [0, -2, 3, -5, 0, -5]
speed: 5 feet, climb 5 feet, swim 10 feet
sourcebook: "_Pathfinder Bestiary 2_"
ac: 9
armorclass:
- name: AC
desc: "9; __Fort__ +8, __Ref__ +1, __Will__ +3"
hp: 35
health:
- name: ""
- name: HP
desc: "35; __Immunities__ acid, critical hits, precision, unconscious, visual, mental, grabbed, prone, restrained; __Weaknesses__ area damage 3, fire 3, splash damage 3; __Resistances__ slashing 4, piercing 4"
abilities_top:
- name: ""
- name: "Motion Sense 60 feet"
desc: " An amoeba swarm can sense nearby creatures through vibration and air or water movement."
abilities_mid:
- name: ""
attacks:
- name: ""
- name: "Swarming Slither"
desc: "`pf2:1` The amoeba swarm slithers over each creature in its space, dealing 1d6 acid damage (DC 14 Reflex check save). A creature that critically fails is [[Conditions/Sickened|Sickened 1]]."
- name: "Weak Acid"
desc: " An amoeba's acid damages only organic material-not metal, stone, or other inorganic substances."
name: Amoeba Swarm
creatures:
- 1: Amoeba SwarmAn amoeba swarm consists of thousands of individual single-celled organisms held together by acrid-smelling slime. As ravenous as they are mindless, amoeba swarms use no tactics.