columns: 2
forcecolumns: true
layout: Basic Pathfinder 2e Layout
source: "Pathfinder Bestiary"
name: "Xorn"
level: "Creature 7"
 
alignment: ""
size: "Medium"
trait_01: [[earth]]
trait_02: [[elemental]]
modifier: 15
perception:
  - name: "Perception"
    desc: "+15; Darkvision, Tremorsense (Imprecise) 60 Feet"
languages: "Common, Petran"
skills:
  - name: "Skills"
    desc: "Athletics: +17, Stealth: +11, Survival: +15, Geology Lore: +15"
abilityMods: [6, 0, 5, 0, 2, 0]
speed: 20 feet,  burrow 20 feet
sourcebook: "_Pathfinder Bestiary_"
ac: 25
armorclass:
  - name: AC
    desc: "25 all-around vision; __Fort__ +18, __Ref__ +11, __Will__ +13"
hp: 115
health:
  - name: ""
  - name: HP
    desc: "115; __Immunities__  bleed,  paralyzed,  poison,  sleep; __Weaknesses__ bludgeoning 5; __Resistances__ cold 5, electricity 5, fire 5"
abilities_top:
  - name: ""
 
  - name: "[[Bestiary Ability Glossary/Tremorsense|Tremorsense (Imprecise) 60 feet]]"
    desc: "  Tremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface."
 
abilities_mid:
  - name: ""
  - name: "[[Bestiary Ability Glossary/All-Around Vision|All-Around Vision]]"
    desc: "  This monster can see in all directions simultaneously and therefore can't be flanked."
 
attacks:
  - name: ""
 
  - name: "**Melee** `pf2:1` Jaw"
    desc: "+18 (deadly d10)\n__Damage__  2d10 + 8 piercing"
 
  - name: "**Melee** `pf2:1` Claw"
    desc: "+18 (agile)\n__Damage__  2d6 + 8 slashing"
 
  - name: "Claw Frenzy"
    desc: "`pf2:2`  The xorn makes three claw Strikes; no more than two can be against the same target. These attacks count toward the xorn's multiple attack penalty, but the penalty doesn't increase until after all the attacks have been made."
 
  - name: "Earth Glide"
    desc: "  The xorn can Burrow through any earthen matter, including rock. When it does so, the xorn moves at its full burrow Speed, leaving no tunnels or signs of its passing."
 
name: Xorn
creatures:
  - 1: Xorn

These squat, rotund elementals have three legs, three arms, three eyes, and one massive maw, which they fill with the gems and metals they find so delicious.


Earth elementals make excellent bodyguards for adventuresome spelunkers and are ideal protectors of important subterranean locations such as vaults and treasuries.