columns: 2
forcecolumns: true
layout: Basic Pathfinder 2e Layout
source: "Pathfinder Bestiary"
name: "Storm Giant"
level: "Creature 13"
alignment: ""
size: "huge"
trait_01: [[amphibious]]
trait_02: [[chaotic]]
trait_03: [[giant]]
trait_04: [[good]]
trait_05: [[humanoid]]
modifier: 24
perception:
- name: "Perception"
desc: "+24; Low-Light Vision"
languages: "Common, Draconic, Jotun, Sussuran"
skills:
- name: "Skills"
desc: "Acrobatics: +20, Athletics: +27, Crafting: +24, Intimidation: +24, Performance: +22"
abilityMods: [8, 1, 6, 3, 5, 2]
speed: 35 feet, swim 30 feet
sourcebook: "_Pathfinder Bestiary_"
ac: 34
armorclass:
- name: AC
desc: "34; __Fort__ +28, __Ref__ +21, __Will__ +23"
hp: 235
health:
- name: ""
- name: HP
desc: "235; __Immunities__ electricity"
abilities_top:
- name: ""
- name: "Items"
desc: "[[Equipment/Greatsword|+1 Striking Greatsword]], Sack for Holding Rocks, 5x Rock"
- name: "[[Bestiary Ability Glossary/Constant Spells|Constant Spells]]"
desc: " A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires."
abilities_mid:
- name: ""
- name: "[[Bestiary Ability Glossary/Catch Rock|Catch Rock]]"
desc: "`pf2:r` **Requirements** The monster must have a free hand but can [[Actions/Release|Release]] anything it's holding as part of this reaction.\n\n**Trigger** The monster is targeted with a thrown rock Strike or a rock would fall on the monster.\n* * *\n\n**Effect** The monster gains a +4 circumstance bonus to its AC against the triggering attack or to any defense against the falling rock. If the attack misses or the monster successfully defends against the falling rock, the monster catches the rock, takes no damage, and is now holding the rock."
attacks:
- name: ""
- name: "**Melee** `pf2:1` Greatsword"
desc: "+28 (magical, reach 15 feet, versatile p)\n__Damage__ 2d12 + 16 slashing 1d6 electricity"
- name: "**Melee** `pf2:1` Fist"
desc: "+27 (agile, reach 15 feet)\n__Damage__ 2d8 + 16 bludgeoning 1d6 electricity"
- name: "**Ranged** `pf2:1` Rock"
desc: "+37 (brutal, range increment 120 feet)\n__Damage__ 2d10 + 16 bludgeoning plus rock"
- name: "Arcane Innate Spells"
desc: "DC 33, attack +25; __6th __ _[[Spells/Chain Lightning|Chain Lightning (x3)]]_; __5th __ _[[Spells/Control Weather|Control Weather (At Will)]]_; __3rd __ _[[Spells/Levitate|Levitate (At Will)]]_\n__Constant__ __(4th)__ _[[Spells/Unfettered Movement|Freedom of Movement]]_"
- name: "Lightning Blade"
desc: "`pf2:3` (electricity,primal) The storm giant raises one hand to the sky, channeling a bolt of lightning into the blade held in the other. The giant makes a greatsword Strike with a -2 circumstance penalty against each creature within its reach.\n\nIt makes only one attack roll and compares the result against each creature's AC. This Strike deals an additional 3d12 electricity damage and counts as two attacks for the giant's multiple attack penalty."
- name: "[[Bestiary Ability Glossary/Throw Rock|Throw Rock]]"
desc: "`pf2:1` The monster picks up a rock within reach or retrieves a stowed rock and throws it, making a ranged Strike."
- name: "Wide Swing"
desc: "`pf2:1` The storm giant makes a single greatsword Strike and compares the attack roll result to the ACs of up to two foes within its reach. This counts as two attacks for the giant's multiple attack penalty."
name: Storm Giant
creatures:
- 1: Storm GiantStorm giants are looming but benevolent stewards of sea and sky, often serving as the natural guardians of tropical islands, coastlines, or rocky archipelagos. Storm giants tend to rapidly shift in mood and behavior, one moment engaging in peaceful negotiation, the next unleashing unbridled ferocity against their foes. In this way, they embody both the fury of a raging tempest and the calm of a hurricane’s eye. This can make them valuable allies who race to the aid of those in need, but their allies remain must be alert and mindful of their mood, as the giants can be quick to anger or aggressive when caution is most appropriate.
Most storm giants have complexions akin to the crystal blue of the ocean or the warm violet of a sky touched by the setting sun. Their hair tends to be dark purple, blue, or black, and their eyes often have a silvery sheen. A typical storm giant stands 21 feet tall, weighs 12,000 pounds, and lives to be about 600 years old.
Giants are massive humanoid creatures who live in remote regions throughout the world. They are divided into a number of subtypes.