columns: 2
forcecolumns: true
layout: Basic Pathfinder 2e Layout
source: "Pathfinder Bestiary"
name: "Skum"
level: "Creature 2"
 
alignment: ""
size: "Medium"
trait_01: [[amphibious]]
trait_02: [[evil]]
trait_03: [[humanoid]]
trait_04: [[lawful]]
modifier: 6
perception:
  - name: "Perception"
    desc: "+6; Darkvision"
languages: "Sakvroth"
skills:
  - name: "Skills"
    desc: "Athletics: +8, Intimidation: +4, Stealth: +7"
abilityMods: [4, 1, 3, 0, 0, -2]
speed: 20 feet,  swim 40 feet
sourcebook: "_Pathfinder Bestiary_"
ac: 16
armorclass:
  - name: AC
    desc: "16; __Fort__ +7, __Ref__ +7, __Will__ +4"
hp: 40
health:
  - name: ""
  - name: HP
    desc: "40; __Resistances__ cold 5"
abilities_top:
  - name: ""
  - name: "Items"
    desc: "[[Equipment/Trident|Trident]]"
abilities_mid:
  - name: ""
attacks:
  - name: ""
 
  - name: "**Melee** `pf2:1` Trident"
    desc: "+10 ()\n__Damage__  1d8 + 4 piercing"
 
  - name: "**Melee** `pf2:1` Claw"
    desc: "+10 (agile)\n__Damage__  1d6 + 4 slashing"
 
  - name: "**Melee** `pf2:1` Fangs"
    desc: "+10 ()\n__Damage__  2d4 + 4 piercing"
 
  - name: "**Ranged** `pf2:1` Trident"
    desc: "+7 (thrown 20 ft.)\n__Damage__  1d8 + 3 piercing"
 
name: Skum
creatures:
  - 1: Skum

The most numerous of the alghollthus are the ulat-kinis, a servitor race created from human stock to serve as rank-and-file soldiers in alghollthu armies. At the zenith of alghollthu power, ulat-kinis formed massive legions and enjoyed significant power over other species. When the alghollthus retreated from the world, they abandoned teeming hordes of ulatkinis. Although these erstwhile soldiers tried to continue their conquering ways, their numbers declined rapidly in battlefield defeats and purposeful exterminations enacted by their enemies. Ulat-kini society degenerated, so that now only a few enclaves exist in the depths of the earth or along isolated coastlines. Few remember their own species’ name, instead using the epithet their foes gave them: “skum.”


In bygone millennia, aquatic monsters known as alghollthus used their occult powers to conquer and rule vast parts of the world. Their empires contained countless mortal slaves treated as little more than cattle. Alghollthus shaped their slaves and other creatures using mental manipulation and physically transformative magic. Aberrant horrors from faceless stalkers to mimics can be traced back to this meddling. The rulers of the alghollthu race, the so-called veiled masters, further shaped entire societies by assuming the forms of those they controlled. From the heights of power to the shadows of poverty, the veiled masters manipulated these societies according to their own dark designs, enslaving, killing, or horrifically transforming those who discovered their plans or acted against them.

In time, the alghollthus grew frustrated with their increasingly upstart slave societies and sought to wipe the slate clean-both starting anew and punishing those who had become too willful and rebellious. They used incredible magical power to call forth a cataclysm, hoping to destroy the rebellious societies they’d manipulated. Yet they miscalculated the strength of faith and will to survive of their pawns and slaves, and in time the world and its empires recovered and grew strong once again-this time without alghollthu influence.

Today, the alghollthus have retreated from their mass-scale manipulation of the surface world, and they have mostly remained within the deep aquatic realms where they still rule without question. Yet they have not abandoned their plots entirely, and the reemergence of servitor races like ugothols points to a frightening possibility-that the alghollthus have turned their hateful eyes to the surface once again.