columns: 2
forcecolumns: true
layout: Basic Pathfinder 2e Layout
source: "Pathfinder Bestiary"
name: "Simurgh"
level: "Creature 18"
rare_03: [[Rare]]
alignment: ""
size: "grg"
trait_01: [[beast]]
trait_02: [[good]]
modifier: 32
perception:
  - name: "Perception"
    desc: "+32; Darkvision"
languages: "Common, Draconic, Empyrean; tongues"
skills:
  - name: "Skills"
    desc: "Acrobatics: +27, Arcana: +28, Athletics: +32, Diplomacy: +34, Medicine: +35, Performance: +28, Religion: +35, Survival: +32"
abilityMods: [8, 3, 6, 3, 6, 5]
speed: 40 feet,  fly 90 feet
sourcebook: "_Pathfinder Bestiary_"
ac: 41
armorclass:
  - name: AC
    desc: "41; __Fort__ +30, __Ref__ +29, __Will__ +32; +1 status to all saves vs. magic"
hp: 350
health:
  - name: ""
  - name: HP
    desc: "350; __Immunities__  disease,  fire,  void,  sleep"
abilities_top:
  - name: ""
 
  - name: "[[Bestiary Ability Glossary/Constant Spells|Constant Spells]]"
    desc: "  A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires."
 
abilities_mid:
  - name: ""
  - name: "[[Bestiary Ability Glossary/Attack of Opportunity|Attack of Opportunity]]"
    desc: "`pf2:r`  **Trigger** A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.\n* * *\n\n**Effect** The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike."
 
  - name: "Aura of Peace"
    desc: " (divine,emotion,incapacitation,mental) 50 feet. A creature that starts its turn in the aura must attempt a DC 37 Will check save or be affected by [[Spells/Calm|Calm]]. Creatures that successfully save are unaffected, but must attempt another save each turn they start in the aura."
 
attacks:
  - name: ""
 
  - name: "**Melee** `pf2:1` Jaws"
    desc: "+34 (magical, reach 20 feet)\n__Damage__  4d12 + 12 piercing"
 
  - name: "**Melee** `pf2:1` Claw"
    desc: "+34 (agile, magical, reach 15 feet)\n__Damage__  4d8 + 12 slashing"
 
  - name: "**Melee** `pf2:1` Tail"
    desc: "+34 (magical, reach 20 feet)\n__Damage__  4d8 + 10 slashing plus banishing-swipe"
 
  - name: "**Ranged** `pf2:1` Glaring Ray"
    desc: "+34 (magical, range 100 feet)\n__Damage__  10d6 fire"
 
  - name: "Divine Innate Spells"
    desc: "DC 42, attack +34; __9th __  _[[Spells/Flame Strike|Flame Strike]]_, _[[Spells/Heal|Heal]]_; __3rd __  _[[Spells/Ring of Truth|Zone of Truth (At Will)]]_; __2nd __  _[[Spells/Detect Alignment|Detect Alignment (At Will) (Evil Only)]]_; __1st __  _[[Spells/Dazzling Flash|Dazzling Flash]]_\n__Cantrips__  __(9th)__ _[[Spells/Detect Magic|Detect Magic]]_, _[[Spells/Light|Light]]_\n__Constant__  __(5th)__ _[[Spells/Truespeech|Tongues]]_"
 
  - name: "Banishing Swipe"
    desc: "  If a creature hit by the simurgh's tail Strike is not currently on its home plane, it must succeed at a DC 42 Will check save or be affected by [[Spells/Banishment|Banishment]], except that if the creature critically succeeds its save the simurgh is not [[Conditions/Stunned|Stunned]]."
 
  - name: "Radiant Feathers"
    desc: "`pf2:2` (attack) **Frequency** Once per day\n* * *\n\n**Effect** The simurgh fans out its glimmering tail feathers and blasts its foes with a 100-foot cone of radiant light. Aside from the size of the cone, this effect is identical to [[Spells/Prismatic Spray|Prismatic Spray]] (DC 42)."
 
name: Simurgh
creatures:
  - 1: Simurgh

Desert-dwelling people consider the sight of a simurgh a herald to a lifetime’s worth of luck, and those who are unfamiliar with the majestic beast might mistake it for the avatar of a deity. Beautiful, graceful, and truly gargantuan, the simurgh resembles nothing so much as a massive multicolored bird with the head of an equally enormous and regal lupine. Simurghs act as intermediaries in world-threatening conflicts, serving as agents of good deities or vigilantes who spread their own brand of justice, typically by obliterating or banishing evil extraplanar beings.

Simurghs can live for thousands of years, and because these ancient beings are so rare many doubt their existence. But they are very real, as those who have been aided by a simurgh can enthusiastically attest. A simurgh does not show itself often, but when it does, it is typically in response to a truly grave threat, such as the incursion of an undead army or the rampage of some truly epic monster. Simurghs are nothing if not paragons of righteousness, and goodly heroes can hardly find a better ally in their quest to vanquish evil than a simurgh.