columns: 2
forcecolumns: true
layout: Basic Pathfinder 2e Layout
source: "Pathfinder Bestiary"
name: "Shaitan"
level: "Creature 7"
rare_03: [[Uncommon]]
alignment: ""
size: "Large"
trait_01: [[earth]]
trait_02: [[elemental]]
trait_03: [[genie]]
trait_04: [[lawful]]
modifier: 15
perception:
  - name: "Perception"
    desc: "+15; Darkvision, Tremorsense (Imprecise) 60 Feet"
languages: "Common, Petran"
skills:
  - name: "Skills"
    desc: "Athletics: +19, Crafting: +14, Deception: +16, Nature: +15, Society: +14"
abilityMods: [6, 1, 4, 3, 2, 3]
speed: 20 feet,  burrow 45 feet,  climb 20 feet
sourcebook: "_Pathfinder Bestiary_"
ac: 25
armorclass:
  - name: AC
    desc: "25; __Fort__ +18, __Ref__ +12, __Will__ +15"
hp: 110
health:
  - name: ""
  - name: HP
    desc: "110; __Resistances__ electricity 10"
abilities_top:
  - name: ""
  - name: "Items"
    desc: "[[Equipment/Falchion|+1 Falchion]]"
  - name: "[[Bestiary Ability Glossary/Tremorsense|Tremorsense (Imprecise) 60 feet]]"
    desc: "  Tremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface."
 
  - name: "[[Bestiary Ability Glossary/Constant Spells|Constant Spells]]"
    desc: "  A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires."
 
abilities_mid:
  - name: ""
attacks:
  - name: ""
 
  - name: "**Melee** `pf2:1` Falchion"
    desc: "+20 (forceful, magical, reach 10 feet, sweep)\n__Damage__  1d10 + 12 slashing"
 
  - name: "**Melee** `pf2:1` Fist"
    desc: "+19 (agile, magical, nonlethal, reach 10 feet)\n__Damage__  1d4 + 12 bludgeoning plus push,shove-into-stone"
 
  - name: "Arcane Innate Spells"
    desc: "DC 24, attack +16; __7th __  _[[Spells/Interplanar Teleport|Plane Shift (to Astral Plane, Elemental Planes, or Material Plane Only)]]_; __5th __  _[[Compendium.pf2e.spells-srd.Item.hkfH9Z53hPzcOwNB|Veil (Self Only)]]_, _[[Spells/Wall of Stone|Wall of Stone]]_; __4th __  _[[Spells/Shape Stone|Shape Stone (At Will)]]_; __2nd __  _[[Spells/Revealing Light|Glitterdust (x2)]]_\n__Cantrips__  __(4th)__ _[[Spells/Detect Magic|Detect Magic]]_"
 
  - name: "Earth Glide"
    desc: "  The shaitan can [[Actions/Burrow|Burrow]] through dirt and stone at its full burrow Speed, leaving no tunnels or signs of its passing."
 
  - name: "Shove into Stone"
    desc: " (arcane,earth) When the shaitan Pushes a creature into a stone barrier, the target must succeed at a DC 22 Reflex check save or become merged with the barrier (as [[Spells/One with Stone|One with Stone]]). The victim can attempt to Escape (DC 28)."
 
  - name: "[[Bestiary Ability Glossary/Push|Push 10 feet]]"
    desc: "`pf2:1`  **Requirements** The monster's last action was a successful Strike that lists Push in its damage entry\n* * *\n\n**Effect** The monster attempts to [[Actions/Shove|Shove]] the creature. This attempt neither applies nor counts toward the monster's multiple attack penalty. If Push lists a distance, change the distance the creature is pushed on a success to that distance."
 
name: Shaitan
creatures:
  - 1: Shaitan

Hailing from the Plane of Earth, shaitans are proud and brazen genies. They value physical skill and love bargaining, games of chance, and working with metal and stone. Immense gemstones and veins of precious metal crisscross their home plane, and the industrious shaitans have built a vast mercantile empire from these abundant natural resources.


A unique type of genie exists for each Elemental Plane, and the bodies of genies are formed out of elemental matter corresponding to their native plane: djinn are formed from wind, clouds, and storms; efreet are fire made flesh; marids are beings of water; and shaitans are composed of metal, gems, and stone. Lastly, the jann are formed out of all four elements, and are the weakest of geniekind.