columns: 2
forcecolumns: true
layout: Basic Pathfinder 2e Layout
source: "Pathfinder Bestiary"
name: "Fire Mephit"
level: "Creature 1"
 
alignment: ""
size: "Small"
trait_01: [[elemental]]
trait_02: [[fire]]
modifier: 3
perception:
  - name: "Perception"
    desc: "+3; Darkvision"
languages: "Pyric"
skills:
  - name: "Skills"
    desc: "Acrobatics: +7, Deception: +7"
abilityMods: [0, 4, 0, -2, 0, 2]
speed: 20 feet,  fly 25 feet
sourcebook: "_Pathfinder Bestiary_"
ac: 17
armorclass:
  - name: AC
    desc: "17; __Fort__ +3, __Ref__ +9, __Will__ +7"
hp: 16
health:
  - name: ""
  - name: HP
    desc: "16, fast healing 2 (while touching fire); __Immunities__  bleed,  fire,  paralyzed,  poison,  sleep; __Weaknesses__ cold 3"
abilities_top:
  - name: ""
 
  - name: "Smoke Vision"
    desc: "  The fire mephit ignores the [[Conditions/Concealed|Concealed]] condition from smoke."
 
abilities_mid:
  - name: ""
  - name: "[[Bestiary Ability Glossary/Fast Healing|Fast Healing 2 (While Touching Fire)]]"
    desc: "  A monster with this ability regains the given number of Hit Points each round at the beginning of its turn."
 
attacks:
  - name: ""
 
  - name: "**Melee** `pf2:1` Jaws"
    desc: "+9 (finesse)\n__Damage__  1d6 piercing 1d4 fire"
 
  - name: "Arcane Innate Spells"
    desc: "DC 15, attack +7\n__Cantrips__  __(1st)__ _[[Spells/Daze|Daze]]_, _[[Spells/Light|Light]]_"
 
  - name: "Breath Weapon"
    desc: "`pf2:2` (arcane,fire) The fire mephit breathes flames in a 15-foot cone that deals 2d4 fire damage and 1d4 persistent fire damage to each creature within the area (DC 17 Reflex check save).\n\nThe fire mephit can't use Breath Weapon again for 1d4 rounds."
 
name: Fire Mephit
creatures:
  - 1: Fire Mephit

Fire mephits are conniving and quick to anger. They aren’t evil, but they delight in inflicting pain, and their love of burning things pushes them the closest to this alignment of all mephits. They have bright-orange skin, and wisps of flame flicker along their wings as they flap through the air. The rivalry between fire and water mephits is notorious, and these creatures loathe working together for any amount of time.


Mephits-sometimes known as elemental scamps-are little bipedal critters with bat-like wings who serve stronger elementals on the Elemental Planes or neophyte spellcasters who summon them to the Material Plane. All mephits have an inkling of magical power as well as a breath weapon.