columns: 2
forcecolumns: true
layout: Basic Pathfinder 2e Layout
source: "Pathfinder Bestiary"
name: "Drow Fighter"
level: "Creature 1"
 
alignment: ""
size: "Medium"
trait_01: [[chaotic]]
trait_02: [[drow]]
trait_03: [[elf]]
trait_04: [[evil]]
trait_05: [[humanoid]]
modifier: 6
perception:
  - name: "Perception"
    desc: "+6; Darkvision"
languages: "Elven, Sakvroth"
skills:
  - name: "Skills"
    desc: "Acrobatics: +7, Athletics: +5, Intimidation: +3, Stealth: +7"
abilityMods: [2, 4, 2, 0, 1, 0]
speed: 30 feet
sourcebook: "_Pathfinder Bestiary_"
ac: 18
armorclass:
  - name: AC
    desc: "18; __Fort__ +7, __Ref__ +9, __Will__ +4; +1 status to all saves vs. magic, +2 status to all saves vs. mental"
hp: 18
health:
  - name: ""
  - name: HP
    desc: "18; __Immunities__  sleep"
abilities_top:
  - name: ""
  - name: "Items"
    desc: "[[Equipment/Hand Crossbow|Hand Crossbow]], [[Equipment/Rapier|Rapier]], [[Equipment/Leather Armor|Leather Armor]], 10x [[Equipment/Bolts|Bolts]], 2x [[Equipment/Lethargy Poison|Lethargy Poison]]"
abilities_mid:
  - name: ""
  - name: "[[Bestiary Ability Glossary/Attack of Opportunity|Attack of Opportunity]]"
    desc: "`pf2:r`  **Trigger** A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.\n* * *\n\n**Effect** The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike."
 
  - name: "[[Bestiary Ability Glossary/Light Blindness|Light Blindness]]"
    desc: "  When first exposed to bright light, the monster is [[Conditions/Blinded|Blinded]] until the end of its next turn. After this exposure, light doesn't blind the monster again until after it spends 1 hour in darkness. However, as long as the monster is in an area of bright light, it's [[Conditions/Dazzled|Dazzled]]."
 
attacks:
  - name: ""
 
  - name: "**Melee** `pf2:1` Rapier"
    desc: "+9 (deadly d8, disarm, finesse)\n__Damage__  1d6 + 2 piercing"
 
  - name: "**Melee** `pf2:1` Main-Gauche"
    desc: "+9 (agile, disarm, finesse, parry, versatile s)\n__Damage__  1d4 + 2 piercing"
 
  - name: "**Ranged** `pf2:1` Hand Crossbow"
    desc: "+9 (range increment 60 feet, reload 1)\n__Damage__  1d6 + 1 piercing plus lethargy-poison"
 
  - name: "Divine Innate Spells"
    desc: "DC 14, attack +6; __2nd __  _[[Spells/Darkness|Darkness (At Will)]]_, _[[Spells/Faerie Fire|Faerie Fire (At Will)]]_\n__Cantrips__  __(2nd)__ _[[Compendium.pf2e.spells-srd.Item.kl2q6JvBZwed4B6v|Dancing Lights]]_"
 
  - name: "Quick Draw"
    desc: "`pf2:1`  The drow fighter draws a weapon using the Interact action, then Strikes with that weapon."
 
  - name: "Skewer"
    desc: "`pf2:2`  The drow fighter Strikes with its rapier, and gains a +1 circumstance bonus to the attack roll. A creature damaged by the attack takes 1d6 bleed."
 
name: Drow Fighter
creatures:
  - 1: Drow Fighter

Drow fighters train to master techniques that inflict deep, bleeding wounds and use poisoned crossbow bolts to exhaust enemies.


The first drow were elves who fled into the depths of the world from a devastating cataclysm thousands of years ago. In their journey below, they fell to bickering and in-fighting, drawing the attention of sinister intelligences beyond their own. Whether it was the influence of a specific demon lord, the Rough Beast Rovagug, or some other fell force is unknown, but in that time the elves transformed both spiritually and physically, tainting their hearts with desires for cruelty, sadism, and violence. The hues of their eyes became sinister red or bleached white, and their flesh adopted an unearthly lavender sheen that made the drow instantly recognizable. The drow also developed potent magical abilities and resistances that further empowered them, if at the cost of their souls.

Over the centuries to follow, the drow developed into a powerful, if violently dysfunctional society, influenced by the worship of demon lords and focused on providing power and glory to a relatively small collection of noble houses. Many of these noble houses are matriarchal in nature and all hold allegiance to a specific demon lord patron-but traditions of worship, warfare, and wizardry help to bind the oft-bickering houses together enough that drow society doesn’t simply consume itself from within. Fear of earning the wrath of one’s superior-be it a teacher, a parent, a commander, or the demon one worships-is the real bond holding drow society together, and this system is held in esteem by the lowliest drow servant and by the most powerful drow priestess alike.

The drow are infamous throughout the world, but until recently most assumed stories of demon-worshipping, underground-dwelling elves were spooky legends crafted to share around a campfire. Today, the existence of drow is an understood truth, and while their presence in the dark caverns deep below is unsettling, they seem content to leave the surface world alone for now.