columns: 2
forcecolumns: true
layout: Basic Pathfinder 2e Layout
source: "Pathfinder Bestiary"
name: "Air Mephit"
level: "Creature 1"
 
alignment: ""
size: "Small"
trait_01: [[air]]
trait_02: [[elemental]]
modifier: 3
perception:
  - name: "Perception"
    desc: "+3; Darkvision"
languages: "Sussuran"
skills:
  - name: "Skills"
    desc: "Acrobatics: +7, Stealth: +7"
abilityMods: [1, 4, 0, -2, 0, 0]
speed: 20 feet,  fly 40 feet
sourcebook: "_Pathfinder Bestiary_"
ac: 16
armorclass:
  - name: AC
    desc: "16; __Fort__ +3, __Ref__ +19, __Will__ +7"
hp: 12
health:
  - name: ""
  - name: HP
    desc: "12, fast healing 2 (in open air); __Immunities__  bleed,  paralyzed,  poison,  sleep"
abilities_top:
  - name: ""
 
abilities_mid:
  - name: ""
  - name: "[[Bestiary Ability Glossary/Fast Healing|Fast Healing 2 (In Open Air)]]"
    desc: "  A monster with this ability regains the given number of Hit Points each round at the beginning of its turn."
 
attacks:
  - name: ""
 
  - name: "**Melee** `pf2:1` Claw"
    desc: "+9 (agile, finesse)\n__Damage__  1d6 + 1 slashing"
 
  - name: "Arcane Innate Spells"
    desc: "DC 17, attack +9; __2nd __  _[[Spells/Blur|Blur]]_; __1st __  _[[Spells/Gust of Wind|Gust of Wind]]_"
 
  - name: "Breath Weapon"
    desc: "`pf2:2` (air,arcane) The air mephit breathes sand and grit in a 15-foot cone that deals 2d6 slashing damage to each creature within the area (DC 17 Reflex check save).\n\nThe air mephit can't use Breath Weapon again for 1d4 rounds."
 
name: Air Mephit
creatures:
  - 1: Air Mephit

Air mephits are capricious and flighty relative to their kin; they are as likely to fly blindly into battle as they are to whine in terror at a loud noise. They are pale blue in coloration and have thin wings that trail small puffs of vapor as they fly through the skies.


Mephits-sometimes known as elemental scamps-are little bipedal critters with bat-like wings who serve stronger elementals on the Elemental Planes or neophyte spellcasters who summon them to the Material Plane. All mephits have an inkling of magical power as well as a breath weapon.