columns: 2
forcecolumns: true
layout: Basic Pathfinder 2e Layout
source: "Pathfinder Bestiary"
name: "Aasimar Redeemer"
level: "Creature 5"
alignment: ""
size: "Medium"
trait_01: [[good]]
trait_02: [[human]]
trait_03: [[humanoid]]
trait_04: [[nephilim]]
modifier: 11
perception:
- name: "Perception"
desc: "+11; Darkvision"
languages: "Common, Empyrean"
skills:
- name: "Skills"
desc: "Athletics: +11, Diplomacy: +12, Medicine: +9, Religion: +11, Society: +7"
abilityMods: [4, 1, 3, 0, 2, 3]
speed: 20 feet
sourcebook: "_Pathfinder Bestiary_"
ac: 23
armorclass:
- name: AC
desc: "23 (25 with shield raised); __Fort__ +12, __Ref__ +8, __Will__ +11; +1 status to all saves vs. disease (critical failures become failures against diseases)"
hp: 73
health:
- name: ""
- name: HP
desc: "73"
abilities_top:
- name: ""
- name: "Items"
desc: "[[Equipment/Crossbow|Crossbow]], [[Equipment/Longsword|Longsword]], [[Equipment/Steel Shield|Steel Shield]], [[Equipment/Half Plate|Half Plate]], 10x [[Equipment/Bolts|Bolts]]"
abilities_mid:
- name: ""
- name: "[[Bestiary Ability Glossary/+1 Status to All Saves vs. Magic|+1 Status to All Saves vs. Disease]]"
desc: " Against diseases, critical failures become failures."
- name: "Divine Grace"
desc: "`pf2:r` **Trigger** The angelkin is targeted by a spell that allows a saving throw.\n* * *\n\n**Effect** The scion gains a +2 circumstance bonus to the saving throw."
- name: "Glimpse of Redemption"
desc: "`pf2:r` **Trigger** An enemy damages one of the angelkin's allies. Both the enemy and ally must be within 15 feet of the angelkin.\n* * *\n\n**Effect** The angelkin causes its foe to hesitate under the weight of its sins as visions of possible redemption play out in its mind's eye. The foe chooses one of two options:\n\n* The ally is completely unharmed by the triggering damage.\n* The ally gains resistance 7 to all damage against the triggering damage. After the damaging effect resolves, the enemy becomes [[Conditions/Enfeebled|Enfeebled 2]] until the end of its next turn."
- name: "[[Bestiary Ability Glossary/Shield Block|Shield Block]]"
desc: "`pf2:r` **Trigger** The monster has its shield raised and takes damage from a physical attack.\n* * *\n\n**Effect** The monster snaps its shield into place to deflect a blow. The shield prevents the monster from taking an amount of damage up to the shield's Hardness. The monster and the shield each take any remaining damage, possibly breaking or destroying the shield."
attacks:
- name: ""
- name: "**Melee** `pf2:1` Longsword"
desc: "+15 (versatile p)\n__Damage__ 1d8 + 7 slashing"
- name: "**Ranged** `pf2:1` Crossbow"
desc: "+12 (range increment 120 feet, reload 1)\n__Damage__ 1d8 + 3 piercing"
- name: "Divine Innate Spells"
desc: "DC 20, attack +12\n__Cantrips__ __(3rd)__ _[[Spells/Light|Light]]_"
- name: "Champion Devotion Spells"
desc: "1 Focus Point, DC 20, attack +12; __3rd __ _[[Spells/Lay on Hands|Lay on Hands]]_"
name: Aasimar Redeemer
creatures:
- 1: Aasimar RedeemerMortals whose ancestry has been influenced by celestials are known as aasimars, and angelkin, who have blood of angels coursing through their veins, are among the most common type of them. Many angelkin seek adventure as a means of doing good in the world.
Many immortals dwell upon the other planes of the Great Beyond. Some are benevolent and kindly, like angels. Others are cruel and destructive, like demons. And some fit roles outside of morality, like psychopomps. It’s far from unheard of that mortals and immortals alike become entangled romantically, and the children of such engagements carry a supernatural element in their bloodlines for generations to follow. After the first generation, this otherworldly influence usually lies dormant, but now and then, the influence can manifest strongly in descendants many years later. These inheritors of extraplanar legacies are known collectively as planar scions.