Rogue

You’ve learned to sneak, steal, and disable traps. With time and luck, you’ll become capable of moving through the shadows, striking unseen, and escaping without notice.

Rogue Dedication Feat 2

Prerequisites Dexterity +2


You gain a skill feat and the rogue’s Surprise Attack class feature. You become trained in light armor. In addition, you become trained in Stealth or Thievery plus one skill of your choice; if you are already trained in both Stealth and Thievery, you become trained in an additional skill of your choice. You become trained in rogue class DC.


Special You cannot gain another dedication feat until you have gained two other feats from the rogue archetype.

Basic Trickery Feat 4

Prerequisites Rogue Dedication


You gain a 1st- or 2nd-level rogue feat.

Sneak Attacker Feat 4

Prerequisites Rogue Dedication


You gain the Sneak Attack class feature, except it deals 1d4 damage, increasing to 1d6 at 6th level. You don’t increase the number of dice as you gain levels.

Advanced Trickery Feat 6

Prerequisites Basic Trickery


You gain one rogue feat. For the purpose of meeting its prerequisites, your rogue level is equal to half your character level.


Special You can select this feat more than once. Each time you select it, you gain another rogue feat.

Skill Mastery (Rogue) Feat 8

Prerequisites Rogue Dedication; trained in at least one skill and expert in at least one skill


Increase your proficiency rank in one of your skills from expert to master and in another of your skills from trained to expert. You gain a skill feat associated with one of the skills you chose; you must meet all its prerequisites.


Special You can select this feat up to five times.

Uncanny Dodge Feat 10

Prerequisites Rogue Dedication


You gain the Deny Advantage class feature.

Evasiveness (Rogue) Feat 12

Prerequisites Rogue Dedication; expert in Reflex saves


Your proficiency rank for Reflex saves increases to master.