Fighter
You have spent time learning the art of warfare, increasing your skill with martial arms and at wearing armor. With further training, you can become a true combat specialist.
Fighter Dedication Feat 2
Prerequisites Strength +2; Dexterity +2
You become trained in martial weapons. You become trained in your choice of Acrobatics or Athletics; if you are already trained in both of these skills, you instead become trained in a skill of your choice. You become trained in fighter class DC.
Special You cannot select another dedication feat until you have gained two other feats from the fighter archetype.
Basic Maneuver Feat 4
Prerequisites Fighter Dedication
You gain a 1st- or 2nd-level fighter feat.
Fighter Resiliency Feat 4
Prerequisites Fighter Dedication; class granting no more Hit Points per level than 8 + your Constitution modifier
You gain 3 additional Hit Points for each fighter archetype class feat you have. As you continue selecting fighter archetype class feats, you continue to gain additional Hit Points in this way.
Opportunist Feat 4
Prerequisites Fighter Dedication
You gain the Reactive Strike reaction.
Advanced Maneuver Feat 6
Prerequisites Basic Maneuver
You gain a fighter feat. For the purpose of meeting its prerequisites, your fighter level is equal to half your character level.
Special You can select this feat more than once. Each time you select it, you gain another fighter feat.
Diverse Weapon Expert Feat 12
Prerequisites Fighter Dedication; expert in any kind of weapon or unarmed attack
Your proficiency ranks for simple weapons and martial weapons increase to expert, and your proficiency rank for advanced weapons increases to trained.