Control Weather Ritual 8

evocation uncommon

  • Cast 1 day
  • Secondary Casters 1
  • Primary Checks Nature (master)
  • Secondary Checks Survival
  • Area: 2-mile-radius circle centered on you

You alter the weather, making it calm and normal for the season or choosing up to two effects based on the season:

  • Spring drizzle, heat, hurricane, sleet, thunderstorm, tornado
  • Summer drizzle, downpour, extreme heat, hail, heat
  • Autumn cold weather, fog, mild heat, sleet
  • Winter blizzard, mild cold, extreme cold, thaw You can’t specifically control the manifestations, such as the exact path of a tornado or the targets of lightning strikes.

Success-degree

  • Critical Success You change the weather as desired and can affect a larger area (up to a 5-mile-radius circle), or a longer duration (any number of additional d12 hours, up to 16d12).
  • Success You change the weather as desired.
  • Failure You fail to change the weather as desired.
  • Critical Failure The weather changes in an unanticipated way, determined by the GM but generally as contradictory to your true desires as possible (for instance, a terrible storm emerges when you would prefer good weather).

Heightened (9th) You can create unseasonable weather and contradictory weather effects, such as extreme cold and a hurricane. You can make the weather calm and normal weather for a different season or choose weather effects from any season’s list.

Source: Core Rulebook p. 411