Control Weather Ritual 8
- Cast 1 day
- Secondary Casters 1
- Primary Checks Nature (master)
- Secondary Checks Survival
- Area: 2-mile-radius circle centered on you
You alter the weather, making it calm and normal for the season or choosing up to two effects based on the season:
- Spring drizzle, heat, hurricane, sleet, thunderstorm, tornado
- Summer drizzle, downpour, extreme heat, hail, heat
- Autumn cold weather, fog, mild heat, sleet
- Winter blizzard, mild cold, extreme cold, thaw You can’t specifically control the manifestations, such as the exact path of a tornado or the targets of lightning strikes.
Success-degree
- Critical Success You change the weather as desired and can affect a larger area (up to a 5-mile-radius circle), or a longer duration (any number of additional d12 hours, up to
16d12).- Success You change the weather as desired.
- Failure You fail to change the weather as desired.
- Critical Failure The weather changes in an unanticipated way, determined by the GM but generally as contradictory to your true desires as possible (for instance, a terrible storm emerges when you would prefer good weather).
Heightened (9th) You can create unseasonable weather and contradictory weather effects, such as extreme cold and a hurricane. You can make the weather calm and normal weather for a different season or choose weather effects from any season’s list.
Source: Core Rulebook p. 411