Awaken Animal Ritual 6
- Cast 1 day
- Cost herbs, 1/5 the value on Table 7–1
- Secondary Casters 3
- Primary Checks Nature (master)
- Secondary Checks Lore (any), Society, Survival
- Range: 10 feet
- Targets: 1 animal of up to the level on Table 7–1
You grant intelligence to the target, transforming it into a beast. If it was previously an animal companion or minion, it can no longer serve as one.
Success-degree
- Critical Success The target’s Intelligence, Wisdom, and Charisma modifiers each increase to +2 if they were lower, and it becomes helpful to you for awakening it.
- Success The target’s Intelligence, Wisdom, and Charisma modifiers increase to +0 if they were worse and it becomes friendly to you for awakening it.
- Failure You fail to awaken the target.
- Critical Failure You accidentally awaken the target with a pure bestial hatred toward you. The target’s Intelligence, Wisdom, and Charisma modifiers increase to –2 if they were worse. It becomes hostile to you, attempting to destroy you.
Source: Core Rulebook p. 409