Divine Armageddon
negative | positive | necromancy
Source Pathfinder Secrets of Magic
Traditions divine
Cast 2 actions | somatic,verbal
Range 120 feet; Area 60-foot burst
Basic Saving Throw fortitude
You call forth a divine cataclysm from your deity, destroying living and undead creatures in the area alike. Creatures in the area take 10d6 Negative Damage and 4d6 negative damage instead of dealing alignment damage. A creature harmed by positive damage, such as one with negative healing, takes positive damage instead of negative damage from this spell.
You can’t cast this spell if you don’t have a deity. This spell gains the trait corresponding to the alignment damage dealt.
Heightened (+1) The damage increases by 1d6 negative damage, 1d6 alignment damage, and 1d6 additional negative and positive damage for a true neutral deity.