Summon Healing Servitor

uncommon | healing | incarnate | positive | necromancy

Source Pathfinder Lost Omens: Impossible Lands
Traditions divine,primal
Cast 3 actions | material,somatic,verbal
Range 100 feet
Basic Saving Throw fortitude; Duration until the end of your next turn


You call forth a servitor forged from raw positive energy to heal and bolster your allies. The servitor occupies the space of a Huge creature and has a speed of 60 feet.

Arrive (healing, necromancy, positive) Servitor’s Protection The servitor appears in a flash of light, moving from ally to ally and granting them a temporary reprieve. All allies within 20 feet of the Servitor gain 20 temporary Hit Points until the servitor departs.

Depart (healing, necromancy, positive) Servitor’s Blessing The servitor disappears in a 30‑foot emanation of positive energy. All willing living creatures within heal 3d8 Hit Points. All undead within take that much damage, with a basic Fortitude save.

Heightened (+2) The Arrive effect’s temporary Hit Points increase by 8, and the Depart effect’s healing and damage to undead increase by 1d8.