Water Walk
transmutation
Source Pathfinder Core Rulebook
Traditions arcane,divine,primal
Spell List elemental
Cast 2 actions | somatic,verbal
Range touch; Targets 1 creature
Duration 10 minutes
The target can walk on the surface of water and other liquids without falling through. It can go underwater if it wishes, but in that case it must Swim normally. This spell doesn’t grant the ability to breathe underwater.
Heightened (4th) The spell’s range increases to 30 feet, the duration increases to 1 hour, and you can target up to 10 creatures.