Mind Games
uncommon | mental | enchantment
Source Pathfinder #169: Kindled Magic
Traditions arcane,occult
Cast 2 actions | somatic,verbal
Range 30 feet; Targets 1 creature
Saving Throw will; Duration sustained up to 1 minute
Cost 3 gp game piece focus
You lock minds with the target, trying to mentally subdue them. The target must attempt a Will save. Each time you Sustain this Spell, the target attempts another Will save.
Critical Success You are Stunned 1 and the spell ends.
Success The target is unaffected.
Failure The target is stunned 1.
Critical Failure The target is Stunned 2.