Bane

mental | enchantment

Source Pathfinder Core Rulebook
Traditions divine,occult
Cast 2 actions | somatic,verbal
Targets enemies in the area; Area 5-foot emanation
Saving Throw will; Duration 1 minute


You fill the minds of your enemies with doubt.

Enemies in the area must succeed at a Will save or take a -1 status penalty to attack rolls as long as they are in the area.

Once per turn, starting the turn after you cast bane, you can use a single action, which has the concentrate trait, to increase the emanation’s radius by 5 feet and force enemies in the area that weren’t yet affected to attempt another saving throw.

Bane can counteract Bless.