Wind Jump
#pf2e/focus_spell/level_5#pf2e/class/monk#pf2e/school/transmutation ==Uncommon Air Monk Transmutation== Source Core Rulebook pg. 402 3.0 Cast ► verbal Duration 1 minute
You gain a fly Speed equal to your Speed. You must end your turn on solid ground, or you fall.
Heightened (6th) At the end of your turn, you can attempt a DC 30 Acrobatics check to find purchase in midair. If you succeed, you don’t fall.