Grandmother Spider (The Weaver, Nana Anadi) (N)

Source: Lost Omens: Gods & Magic p. 60

  • Category: Gods of the Inner Sea
  • Anathema: abuse someone you have power over; harm someone who has given you sincere kindness; let a slight go unanswered, own a slave
  • Areas of Concern: family, illusion, stories, twilight, weaving
  • Follower Alignments: NG, N, CG, CN

Devotee benefits

When casting the avatar spell, a worshipper of Grandmother Spider gains the following additional abilities.

title: [Avatar](compendium/spells/avatar.md) of Grandmother Spider
 
- **Speed**: Speed 70 feet, climb 70 feet, immune to [immobilized](rules/conditions.md#Immobilized)
- **Shield**: shield ( Hardness, can't be damaged)
- **Melee**: [>](rules/core-rulebook/chapter-9-playing-the-game.md#Actions "Single Action") leg (, [deadly <3d8>](rules/traits/deadly-3d8.md "Deadly Weapon Trait"), [finesse](rules/traits/finesse.md "Finesse Weapon Trait"), [reach <15 feet>](rules/traits/reach-15-feet.md "Reach Weapon Trait"), [versatile <p>](rules/traits/versatile-p.md "Versatile Weapon Trait")), **Damage** `6d6+6` bludgeoning 
- **Ranged**: [>](rules/core-rulebook/chapter-9-playing-the-game.md#Actions "Single Action") venom web (), **Damage** `6d6+3` poison 

Divine intercession

Source: Lost Omens: Gods & Magic Web Supplement p. 5

Though the Weaver often condones bad decisions so long as a lesson is learned, and is even willing to accept being fairly tricked herself, cruelty and predation upon the weak draw her outrage.

  • Minor Boon Grandmother Spider rescues your prank from the jaws of failure. Once, when you would fail a Deception check, you critically succeed instead. Grandmother Spider typically grants this boon for deceptions that are necessary for an interesting or consequential prank.

  • Moderate Boon: You can feel tugs on the strands of fate. You gain a +2 status bonus to initiative rolls.

  • Major Boon: Grandmother Spider rejoices in freedom and tricks those who would limit it. Any time you would become grabbed, immobilized, or restrained, attempt a DC 10 flat check. On a success, you ignore the effect, and the originator of the effect becomes grabbed, immobilized, or restrained instead. If this simply causes a creature to grab itself, it can usually Escape as a free action, but it might be stuck if it tried to immobilize you in other ways.

  • Minor Curse: When your pranks start going wrong, they dissolve into a string of catastrophic failures. When you roll a failure on a Deception or Stealth check, you get a critical failure instead.

  • Moderate Curse Grandmother Spider weaves a web to ensnare you, and you trail webs behind you wherever you go. You become permanently slowed and take a –10-foot circumstance penalty to your Speeds.

  • Major Curse: Grandmother Spider throws all of her might behind the underdog. Any time a creature with a level lower than yours rolls a success on a check against you, it critically succeeds instead; any time you roll a failure on a check against a creature with a level lower than yours, you critically fail instead.