Besmara (The Pirate Queen) (NE)
Source: Lost Omens: Gods & Magic p. 55
- Category: Gods of the Inner Sea
- Anathema: betray shipmates, forsake piracy, settle on land
- Areas of Concern: piracy, sea monsters, and strife
- Follower Alignments: CG, CN, CE
Devotee benefits
- Divine Ability: Dexterity or Constitution
- Divine Font: harm or heal
- Divine Skill: Athletics
- Favored Weapon: rapier
- Domains: destruction, trickery, water, wealth
- Cleric Spells: 1st: hydraulic push; 2nd: feet to fins; 6th: mariner’s curse
When casting the avatar spell, a worshipper of Besmara gains the following additional abilities.
title: [Avatar](compendium/spells/avatar.md) of Besmara
- **Speed**: Speed 40 feet, swim 70 feet, immune to [immobilized](rules/conditions.md#Immobilized)
- **Shield**: shield ( Hardness, can't be damaged)
- **Melee**: [>](rules/core-rulebook/chapter-9-playing-the-game.md#Actions "Single Action") rapier (, [deadly <3d8>](rules/traits/deadly-3d8.md "Deadly Weapon Trait"), [disarm](rules/traits/disarm.md "Disarm Weapon Trait"), [finesse](rules/traits/finesse.md "Finesse Weapon Trait"), [reach <15 feet>](rules/traits/reach-15-feet.md "Reach Weapon Trait")), **Damage** `6d6+6` piercing
- **Ranged**: [>](rules/core-rulebook/chapter-9-playing-the-game.md#Actions "Single Action") ship's cannon (), **Damage** `6d6+3` bludgeoning Divine intercession
Source: Lost Omens: Gods & Magic Web Supplement p. 4
Due to her fiery temperament, the Pirate Queen is quick to punish or reward her followers, and is equally fast at rescinding her favor or forgiving transgressions.
-
Minor Boon Besmara wants you to amuse her, placing both plunder and peril in your path. This intercession often takes the form of an unexpected treasure map, a message in a bottle, or some other sign leading you to a great reward, assuming you can handle the challenges along the way.
-
Moderate Boon: You are at home on the seas and always ready to plunder an enemy vessel or defend your own. When aboard a boat, you gain a +2 status bonus to all initiative rolls, Acrobatics checks to Balance, and Athletics checks to Climb. In addition, you never get seasick.
-
Major Boon: You seem to be unaffected by storms. You ignore all effects and penalties caused by precipitation and winds, and you can see normally through fog, rain, and other weather conditions.
-
Minor Curse: You feel some of the effects of scurvy, making your wounds flow more easily. The DC of the flat check for you to remove persistent bleed damage is 20 instead of 15 (or 15 instead of 10 if using extremely efficient methods to assist your recovery), and you don’t recover from persistent bleed damage automatically when you reach full Hit Points.
-
Moderate Curse You get seasick, becoming sickened whenever you can see the sea or are on a boat at sea. You can’t reduce this condition until you can no longer see the sea or are off the boat, though you can manage to stomach enough food and water to survive on a voyage, with extreme discomfort.
-
Major Curse: You meet extreme financial ruin for daring to gravely offend the Pirate Queen. Besmara’s agents steal all your booty and bring the spoils to Besmara’s ship, Seawraith. If you want a chance to recover your lost wealth, you must parlay with the goddess and accept whatever dangerous terms she offers, usually requiring a heist she will find sufficiently amusing to watch whether you succeed or fail, and requiring you to trade your spoils from that quest for your previous belongings.