Adanye (The Warmth of the Hearth) (LG)
Source: Lost Omens: The Mwangi Expanse p. 132
- Category: Mwangi Gods
- Anathema: force anyone into drudgery or mindless work, deny support to loved ones, surrender when escape is an option, destroy a place that has given you shelter
- Areas of Concern: hearth, imagination, protection, solitude
- Follower Alignments: LG, LN, NG, CG
Devotee benefits
- Divine Ability: Dexterity or Wisdom
- Divine Font: heal
- Divine Skill: Society
- Favored Weapon: claw or kukri
- Domains: duty, family, protection, repose
- Alternate Domains: confidence, fire
- Cleric Spells: 1st: feather fall; 2nd: misdirection; 7th: magnificent mansion
When casting the avatar spell, a worshipper of Adanye gains the following additional abilities.
title: [Avatar](compendium/spells/avatar.md) of Adanye
- **Speed**: Speed 70 feet, climb 70 feet, immune to [immobilized](rules/conditions.md#Immobilized)
- **Shield**: shield ( Hardness, can't be damaged)
- **Melee**: [>](rules/core-rulebook/chapter-9-playing-the-game.md#Actions "Single Action") claw (, [agile](rules/traits/agile.md "Agile Weapon Trait"), [finesse](rules/traits/finesse.md "Finesse Weapon Trait"), [reach <15 feet>](rules/traits/reach-15-feet.md "Reach Weapon Trait")), **Damage** `6d10+6` slashing
- **Ranged**: [>](rules/core-rulebook/chapter-9-playing-the-game.md#Actions "Single Action") hearth ember (), **Damage** `4d6+3` fire and `2d6` persistent fire