🔧 Engineer – Damage Control & Blink Drive Management
"If it ain’t broke, I don’t trust it."
Take Control: @Check[crafting|dc:34], @Check[survival|dc:34], @Check[stealth|dc:34]
đź› Engineer Actions
- Take Control (1 action): @Check[crafting|dc:34], @Check[survival|dc:34], @Check[stealth|dc:34] — Gain control of the Engineering station.
- Patch Hull (2 actions): @Check[crafting|dc:36] or @Check[survival|dc:36] → Repairs 20 Hull HP.
- Stabilize Blink Drive (2 actions): @Check[crafting|dc:36] or @Check[survival|dc:36] →
- Success: Reduce instability by 1
- Critical Success: Reduce instability by 2
- Critical Failure: Increase instability by 1
- (Cannot reduce below 1)
- Boost Engines (1 action, once/round): @Check[crafting|dc:30] or @Check[survival|dc:30] → +20 ft movement this round.
- Dimensional Emergency Patch (1 action, once/5 rounds): Sets Blink Drive instability level to 1 (min. 1), but adds +2 to the next Blink Drive roll.
- Portal Blast (3 actions, 50 ft radius): Emits a shockwave from the ship.
- (at)Template[Circle|radius:50|fillColor:#9933FF]
- Reflex save vs. highest of @Check[crafting] or @Check[survival]
- Success: 🌀 Stunned 1
- Failure: 🌀 Stunned 3
- Critical Failure: 🌀 Stunned 6
- After effect: Emergency blink jump required
- Emergency Reactor Burn (1 action, once/round): Roll 1d20:
- 1–4: @Damage[4d12[fire]] to the ship
- 5–14: No effect
- 15–20: +50 ft movement this turn, Blink Drive instability +1