🔧 Engineer – Damage Control & Blink Drive Management

"If it ain’t broke, I don’t trust it."

Take Control: @Check[crafting|dc:34], @Check[survival|dc:34], @Check[stealth|dc:34]

đź›  Engineer Actions

  • Take Control (1 action): @Check[crafting|dc:34], @Check[survival|dc:34], @Check[stealth|dc:34] — Gain control of the Engineering station.
  • Patch Hull (2 actions): @Check[crafting|dc:36] or @Check[survival|dc:36] → Repairs 20 Hull HP.
  • Stabilize Blink Drive (2 actions): @Check[crafting|dc:36] or @Check[survival|dc:36] →
    • Success: Reduce instability by 1
    • Critical Success: Reduce instability by 2
    • Critical Failure: Increase instability by 1
    • (Cannot reduce below 1)
  • Boost Engines (1 action, once/round): @Check[crafting|dc:30] or @Check[survival|dc:30] → +20 ft movement this round.
  • Dimensional Emergency Patch (1 action, once/5 rounds): Sets Blink Drive instability level to 1 (min. 1), but adds +2 to the next Blink Drive roll.
  • Portal Blast (3 actions, 50 ft radius): Emits a shockwave from the ship.
    • (at)Template[Circle|radius:50|fillColor:#9933FF]
    • Reflex save vs. highest of @Check[crafting] or @Check[survival]
    • Success: 🌀 Stunned 1
    • Failure: 🌀 Stunned 3
    • Critical Failure: 🌀 Stunned 6
    • After effect: Emergency blink jump required
  • Emergency Reactor Burn (1 action, once/round): Roll 1d20:
    • 1–4: @Damage[4d12[fire]] to the ship
    • 5–14: No effect
    • 15–20: +50 ft movement this turn, Blink Drive instability +1